State Visualizer Sprite Swap needs Image as Target instead of SpriteRenderer #959
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joey-rieg-bl
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Hey,
I wanted to setup a toggle button which switches icons when active/inactive. Intuitively, I chose the Sprite Swap Effect from the Toggle Effects.
Unfortunately, it expects an Image as Target which none of the existing Icon children have.
I could manually add an Image which would automatically add a Canvas as well, but I saw that the Sprite Tint effect is using a SpriteRenderer as Tintable, though. So my question is, why does the Sprite Swap Effect work with an Image instead of a SpriteRenderer as a Target?
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