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Explore the use of canvas for some drawing instead of svg #3741
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Maybe it is possible to go straight to Quote from guy from first link you mentioned:
Link to this his post: https://peterbeshai.com/beautifully-animate-points-with-webgl-and-regl.html It looks realistically. Everything on Earth supports WebGL now. |
It looks like project matured to truly stable form year ago (graph)[https://github.com/regl-project/regl/graphs/contributors]. It may look like it died-out. But no, - it's maturity of Web-based library. But looks like main developer not eager to write new code. Maybe he busy, or life. |
There is a lot of superb WebGL choices: |
d3-jetpack has a thing to help with sharing coordinate systems between svg and canvas: |
D3 v4 now has better support for rendering to canvas.
We should try to move some of our svg elements to canvas (e.g. filled areas) to see if we get a performance boost.
cc @batpad @kepta @geohacker
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