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Given that the screen is, I think, rotated for this core, you may consider this a non issue. However, the horizontal and vertical scanline settings actually generate the opposite, from the players perspective. It's possible that you consider this technically correct, but I thought it worth mentioning.
Expected Behavior
I think most players would expect these settings to produce the intuitive display changes in their already rotated device.
Actual Behavior
Horizontal produces vertical scanlines and vice versa.
Additional Context
No response
Opened Issues and Pull Requests
No response
The text was updated successfully, but these errors were encountered:
Version (or build number)
0.1.1
Steps to reproduce
Given that the screen is, I think, rotated for this core, you may consider this a non issue. However, the horizontal and vertical scanline settings actually generate the opposite, from the players perspective. It's possible that you consider this technically correct, but I thought it worth mentioning.
Expected Behavior
I think most players would expect these settings to produce the intuitive display changes in their already rotated device.
Actual Behavior
Horizontal produces vertical scanlines and vice versa.
Additional Context
No response
Opened Issues and Pull Requests
No response
The text was updated successfully, but these errors were encountered: