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jonesforth.S
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/* A sometimes minimal FORTH compiler and tutorial for Linux / i386 systems. -*- asm -*-
By Richard W.M. Jones <[email protected]> http://annexia.org/forth
This is PUBLIC DOMAIN (see public domain release statement below).
$Id: jonesforth.S,v 1.47 2009-09-11 08:33:13 rich Exp $
gcc -m32 -nostdlib -static -Wl,-Ttext,0 -Wl,--build-id=none -o jonesforth jonesforth.S
*/
.set JONES_VERSION,47
/*
INTRODUCTION ----------------------------------------------------------------------
FORTH is one of those alien languages which most working programmers regard in the same
way as Haskell, LISP, and so on. Something so strange that they'd rather any thoughts
of it just go away so they can get on with writing this paying code. But that's wrong
and if you care at all about programming then you should at least understand all these
languages, even if you will never use them.
LISP is the ultimate high-level language, and features from LISP are being added every
decade to the more common languages. But FORTH is in some ways the ultimate in low level
programming. Out of the box it lacks features like dynamic memory management and even
strings. In fact, at its primitive level it lacks even basic concepts like IF-statements
and loops.
Why then would you want to learn FORTH? There are several very good reasons. First
and foremost, FORTH is minimal. You really can write a complete FORTH in, say, 2000
lines of code. I don't just mean a FORTH program, I mean a complete FORTH operating
system, environment and language. You could boot such a FORTH on a bare PC and it would
come up with a prompt where you could start doing useful work. The FORTH you have here
isn't minimal and uses a Linux process as its 'base PC' (both for the purposes of making
it a good tutorial). It's possible to completely understand the system. Who can say they
completely understand how Linux works, or gcc?
Secondly FORTH has a peculiar bootstrapping property. By that I mean that after writing
a little bit of assembly to talk to the hardware and implement a few primitives, all the
rest of the language and compiler is written in FORTH itself. Remember I said before
that FORTH lacked IF-statements and loops? Well of course it doesn't really because
such a lanuage would be useless, but my point was rather that IF-statements and loops are
written in FORTH itself.
Now of course this is common in other languages as well, and in those languages we call
them 'libraries'. For example in C, 'printf' is a library function written in C. But
in FORTH this goes way beyond mere libraries. Can you imagine writing C's 'if' in C?
And that brings me to my third reason: If you can write 'if' in FORTH, then why restrict
yourself to the usual if/while/for/switch constructs? You want a construct that iterates
over every other element in a list of numbers? You can add it to the language. What
about an operator which pulls in variables directly from a configuration file and makes
them available as FORTH variables? Or how about adding Makefile-like dependencies to
the language? No problem in FORTH. How about modifying the FORTH compiler to allow
complex inlining strategies -- simple. This concept isn't common in programming languages,
but it has a name (in fact two names): "macros" (by which I mean LISP-style macros, not
the lame C preprocessor) and "domain specific languages" (DSLs).
This tutorial isn't about learning FORTH as the language. I'll point you to some references
you should read if you're not familiar with using FORTH. This tutorial is about how to
write FORTH. In fact, until you understand how FORTH is written, you'll have only a very
superficial understanding of how to use it.
So if you're not familiar with FORTH or want to refresh your memory here are some online
references to read:
http://en.wikipedia.org/wiki/Forth_%28programming_language%29
http://galileo.phys.virginia.edu/classes/551.jvn.fall01/primer.htm
http://wiki.laptop.org/go/Forth_Lessons
http://www.albany.net/~hello/simple.htm
Here is another "Why FORTH?" essay: http://www.jwdt.com/~paysan/why-forth.html
Discussion and criticism of this FORTH here: http://lambda-the-ultimate.org/node/2452
ACKNOWLEDGEMENTS ----------------------------------------------------------------------
This code draws heavily on the design of LINA FORTH (http://home.hccnet.nl/a.w.m.van.der.horst/lina.html)
by Albert van der Horst. Any similarities in the code are probably not accidental.
Some parts of this FORTH are also based on this IOCCC entry from 1992:
http://ftp.funet.fi/pub/doc/IOCCC/1992/buzzard.2.design.
I was very proud when Sean Barrett, the original author of the IOCCC entry, commented in the LtU thread
http://lambda-the-ultimate.org/node/2452#comment-36818 about this FORTH.
And finally I'd like to acknowledge the (possibly forgotten?) authors of ARTIC FORTH because their
original program which I still have on original cassette tape kept nagging away at me all these years.
http://en.wikipedia.org/wiki/Artic_Software
PUBLIC DOMAIN ----------------------------------------------------------------------
I, the copyright holder of this work, hereby release it into the public domain. This applies worldwide.
In case this is not legally possible, I grant any entity the right to use this work for any purpose,
without any conditions, unless such conditions are required by law.
SETTING UP ----------------------------------------------------------------------
Let's get a few housekeeping things out of the way. Firstly because I need to draw lots of
ASCII-art diagrams to explain concepts, the best way to look at this is using a window which
uses a fixed width font and is at least this wide:
<------------------------------------------------------------------------------------------------------------------------>
Secondly make sure TABS are set to 8 characters. The following should be a vertical
line. If not, sort out your tabs.
|
|
|
Thirdly I assume that your screen is at least 50 characters high.
ASSEMBLING ----------------------------------------------------------------------
If you want to actually run this FORTH, rather than just read it, you will need Linux on an
i386. Linux because instead of programming directly to the hardware on a bare PC which I
could have done, I went for a simpler tutorial by assuming that the 'hardware' is a Linux
process with a few basic system calls (read, write and exit and that's about all). i386
is needed because I had to write the assembly for a processor, and i386 is by far the most
common. (Of course when I say 'i386', any 32- or 64-bit x86 processor will do. I'm compiling
this on a 64 bit AMD Opteron).
Again, to assemble this you will need gcc and gas (the GNU assembler). The commands to
assemble and run the code (save this file as 'jonesforth.S') are:
gcc -m32 -nostdlib -static -Wl,-Ttext,0 -Wl,--build-id=none -o jonesforth jonesforth.S
cat jonesforth.f - | ./jonesforth
If you want to run your own FORTH programs you can do:
cat jonesforth.f myprog.f | ./jonesforth
If you want to load your own FORTH code and then continue reading user commands, you can do:
cat jonesforth.f myfunctions.f - | ./jonesforth
ASSEMBLER ----------------------------------------------------------------------
(You can just skip to the next section -- you don't need to be able to read assembler to
follow this tutorial).
However if you do want to read the assembly code here are a few notes about gas (the GNU assembler):
(1) Register names are prefixed with '%', so %eax is the 32 bit i386 accumulator. The registers
available on i386 are: %eax, %ebx, %ecx, %edx, %esi, %edi, %ebp and %esp, and most of them
have special purposes.
(2) Add, mov, etc. take arguments in the form SRC,DEST. So mov %eax,%ecx moves %eax -> %ecx
(3) Constants are prefixed with '$', and you mustn't forget it! If you forget it then it
causes a read from memory instead, so:
mov $2,%eax moves number 2 into %eax
mov 2,%eax reads the 32 bit word from address 2 into %eax (ie. most likely a mistake)
(4) gas has a funky syntax for local labels, where '1f' (etc.) means label '1:' "forwards"
and '1b' (etc.) means label '1:' "backwards". Notice that these labels might be mistaken
for hex numbers (eg. you might confuse 1b with $0x1b).
(5) 'ja' is "jump if above", 'jb' for "jump if below", 'je' "jump if equal" etc.
(6) gas has a reasonably nice .macro syntax, and I use them a lot to make the code shorter and
less repetitive.
For more help reading the assembler, do "info gas" at the Linux prompt.
Now the tutorial starts in earnest.
THE DICTIONARY ----------------------------------------------------------------------
In FORTH as you will know, functions are called "words", and just as in other languages they
have a name and a definition. Here are two FORTH words:
: DOUBLE DUP + ; \ name is "DOUBLE", definition is "DUP +"
: QUADRUPLE DOUBLE DOUBLE ; \ name is "QUADRUPLE", definition is "DOUBLE DOUBLE"
Words, both built-in ones and ones which the programmer defines later, are stored in a dictionary
which is just a linked list of dictionary entries.
<--- DICTIONARY ENTRY (HEADER) ----------------------->
+------------------------+--------+---------- - - - - +----------- - - - -
| LINK POINTER | LENGTH/| NAME | DEFINITION
| | FLAGS | |
+--- (4 bytes) ----------+- byte -+- n bytes - - - - +----------- - - - -
I'll come to the definition of the word later. For now just look at the header. The first
4 bytes are the link pointer. This points back to the previous word in the dictionary, or, for
the first word in the dictionary it is just a NULL pointer. Then comes a length/flags byte.
The length of the word can be up to 31 characters (5 bits used) and the top three bits are used
for various flags which I'll come to later. This is followed by the name itself, and in this
implementation the name is rounded up to a multiple of 4 bytes by padding it with zero bytes.
That's just to ensure that the definition starts on a 32 bit boundary.
A FORTH variable called LATEST contains a pointer to the most recently defined word, in
other words, the head of this linked list.
DOUBLE and QUADRUPLE might look like this:
pointer to previous word
^
|
+--|------+---+---+---+---+---+---+---+---+------------- - - - -
| LINK | 6 | D | O | U | B | L | E | 0 | (definition ...)
+---------+---+---+---+---+---+---+---+---+------------- - - - -
^ len padding
|
+--|------+---+---+---+---+---+---+---+---+---+---+---+---+------------- - - - -
| LINK | 9 | Q | U | A | D | R | U | P | L | E | 0 | 0 | (definition ...)
+---------+---+---+---+---+---+---+---+---+---+---+---+---+------------- - - - -
^ len padding
|
|
LATEST
You should be able to see from this how you might implement functions to find a word in
the dictionary (just walk along the dictionary entries starting at LATEST and matching
the names until you either find a match or hit the NULL pointer at the end of the dictionary);
and add a word to the dictionary (create a new definition, set its LINK to LATEST, and set
LATEST to point to the new word). We'll see precisely these functions implemented in
assembly code later on.
One interesting consequence of using a linked list is that you can redefine words, and
a newer definition of a word overrides an older one. This is an important concept in
FORTH because it means that any word (even "built-in" or "standard" words) can be
overridden with a new definition, either to enhance it, to make it faster or even to
disable it. However because of the way that FORTH words get compiled, which you'll
understand below, words defined using the old definition of a word continue to use
the old definition. Only words defined after the new definition use the new definition.
DIRECT THREADED CODE ----------------------------------------------------------------------
Now we'll get to the really crucial bit in understanding FORTH, so go and get a cup of tea
or coffee and settle down. It's fair to say that if you don't understand this section, then you
won't "get" how FORTH works, and that would be a failure on my part for not explaining it well.
So if after reading this section a few times you don't understand it, please email me
Let's talk first about what "threaded code" means. Imagine a peculiar version of C where
you are only allowed to call functions without arguments. (Don't worry for now that such a
language would be completely useless!) So in our peculiar C, code would look like this:
f ()
{
a ();
b ();
c ();
}
and so on. How would a function, say 'f' above, be compiled by a standard C compiler?
Probably into assembly code like this. On the right hand side I've written the actual
i386 machine code.
f:
CALL a E8 08 00 00 00
CALL b E8 1C 00 00 00
CALL c E8 2C 00 00 00
; ignore the return from the function for now
"E8" is the x86 machine code to "CALL" a function. In the first 20 years of computing
memory was hideously expensive and we might have worried about the wasted space being used
by the repeated "E8" bytes. We can save 20% in code size (and therefore, in expensive memory)
by compressing this into just:
08 00 00 00 Just the function addresses, without
1C 00 00 00 the CALL prefix.
2C 00 00 00
On a 16-bit machine like the ones which originally ran FORTH the savings are even greater - 33%.
[Historical note: If the execution model that FORTH uses looks strange from the following
paragraphs, then it was motivated entirely by the need to save memory on early computers.
This code compression isn't so important now when our machines have more memory in their L1
caches than those early computers had in total, but the execution model still has some
useful properties].
Of course this code won't run directly on the CPU any more. Instead we need to write an
interpreter which takes each set of bytes and calls it.
On an i386 machine it turns out that we can write this interpreter rather easily, in just
two assembly instructions which turn into just 3 bytes of machine code. Let's store the
pointer to the next word to execute in the %esi register:
08 00 00 00 <- We're executing this one now. %esi is the _next_ one to execute.
%esi -> 1C 00 00 00
2C 00 00 00
The all-important i386 instruction is called LODSL (or in Intel manuals, LODSW). It does
two things. Firstly it reads the memory at %esi into the accumulator (%eax). Secondly it
increments %esi by 4 bytes. So after LODSL, the situation now looks like this:
08 00 00 00 <- We're still executing this one
1C 00 00 00 <- %eax now contains this address (0x0000001C)
%esi -> 2C 00 00 00
Now we just need to jump to the address in %eax. This is again just a single x86 instruction
written JMP *(%eax). And after doing the jump, the situation looks like:
08 00 00 00
1C 00 00 00 <- Now we're executing this subroutine.
%esi -> 2C 00 00 00
To make this work, each subroutine is followed by the two instructions 'LODSL; JMP *(%eax)'
which literally make the jump to the next subroutine.
And that brings us to our first piece of actual code! Well, it's a macro.
*/
/* NEXT macro. */
.macro NEXT
lodsl
jmp *(%eax)
.endm
/* The macro is called NEXT. That's a FORTH-ism. It expands to those two instructions.
Every FORTH primitive that we write has to be ended by NEXT. Think of it kind of like
a return.
The above describes what is known as direct threaded code.
To sum up: We compress our function calls down to a list of addresses and use a somewhat
magical macro to act as a "jump to next function in the list". We also use one register (%esi)
to act as a kind of instruction pointer, pointing to the next function in the list.
I'll just give you a hint of what is to come by saying that a FORTH definition such as:
: QUADRUPLE DOUBLE DOUBLE ;
actually compiles (almost, not precisely but we'll see why in a moment) to a list of
function addresses for DOUBLE, DOUBLE and a special function called EXIT to finish off.
At this point, REALLY EAGLE-EYED ASSEMBLY EXPERTS are saying "JONES, YOU'VE MADE A MISTAKE!".
I lied about JMP *(%eax).
INDIRECT THREADED CODE ----------------------------------------------------------------------
It turns out that direct threaded code is interesting but only if you want to just execute
a list of functions written in assembly language. So QUADRUPLE would work only if DOUBLE
was an assembly language function. In the direct threaded code, QUADRUPLE would look like:
+------------------+
| addr of DOUBLE --------------------> (assembly code to do the double)
+------------------+ NEXT
%esi -> | addr of DOUBLE |
+------------------+
We can add an extra indirection to allow us to run both words written in assembly language
(primitives written for speed) and words written in FORTH themselves as lists of addresses.
The extra indirection is the reason for the brackets in JMP *(%eax).
Let's have a look at how QUADRUPLE and DOUBLE really look in FORTH:
: QUADRUPLE DOUBLE DOUBLE ;
+------------------+
| codeword | : DOUBLE DUP + ;
+------------------+
| addr of DOUBLE ---------------> +------------------+
+------------------+ | codeword |
| addr of DOUBLE | +------------------+
+------------------+ | addr of DUP --------------> +------------------+
| addr of EXIT | +------------------+ | codeword -------+
+------------------+ %esi -> | addr of + --------+ +------------------+ |
+------------------+ | | assembly to <-----+
| addr of EXIT | | | implement DUP |
+------------------+ | | .. |
| | .. |
| | NEXT |
| +------------------+
|
+-----> +------------------+
| codeword -------+
+------------------+ |
| assembly to <------+
| implement + |
| .. |
| .. |
| NEXT |
+------------------+
This is the part where you may need an extra cup of tea/coffee/favourite caffeinated
beverage. What has changed is that I've added an extra pointer to the beginning of
the definitions. In FORTH this is sometimes called the "codeword". The codeword is
a pointer to the interpreter to run the function. For primitives written in
assembly language, the "interpreter" just points to the actual assembly code itself.
They don't need interpreting, they just run.
In words written in FORTH (like QUADRUPLE and DOUBLE), the codeword points to an interpreter
function.
I'll show you the interpreter function shortly, but let's recall our indirect
JMP *(%eax) with the "extra" brackets. Take the case where we're executing DOUBLE
as shown, and DUP has been called. Note that %esi is pointing to the address of +
The assembly code for DUP eventually does a NEXT. That:
(1) reads the address of + into %eax %eax points to the codeword of +
(2) increments %esi by 4
(3) jumps to the indirect %eax jumps to the address in the codeword of +,
ie. the assembly code to implement +
+------------------+
| codeword |
+------------------+
| addr of DOUBLE ---------------> +------------------+
+------------------+ | codeword |
| addr of DOUBLE | +------------------+
+------------------+ | addr of DUP --------------> +------------------+
| addr of EXIT | +------------------+ | codeword -------+
+------------------+ | addr of + --------+ +------------------+ |
+------------------+ | | assembly to <-----+
%esi -> | addr of EXIT | | | implement DUP |
+------------------+ | | .. |
| | .. |
| | NEXT |
| +------------------+
|
+-----> +------------------+
| codeword -------+
+------------------+ |
now we're | assembly to <-----+
executing | implement + |
this | .. |
function | .. |
| NEXT |
+------------------+
So I hope that I've convinced you that NEXT does roughly what you'd expect. This is
indirect threaded code.
I've glossed over four things. I wonder if you can guess without reading on what they are?
.
.
.
My list of four things are: (1) What does "EXIT" do? (2) which is related to (1) is how do
you call into a function, ie. how does %esi start off pointing at part of QUADRUPLE, but
then point at part of DOUBLE. (3) What goes in the codeword for the words which are written
in FORTH? (4) How do you compile a function which does anything except call other functions
ie. a function which contains a number like : DOUBLE 2 * ; ?
THE INTERPRETER AND RETURN STACK ------------------------------------------------------------
Going at these in no particular order, let's talk about issues (3) and (2), the interpreter
and the return stack.
Words which are defined in FORTH need a codeword which points to a little bit of code to
give them a "helping hand" in life. They don't need much, but they do need what is known
as an "interpreter", although it doesn't really "interpret" in the same way that, say,
Java bytecode used to be interpreted (ie. slowly). This interpreter just sets up a few
machine registers so that the word can then execute at full speed using the indirect
threaded model above.
One of the things that needs to happen when QUADRUPLE calls DOUBLE is that we save the old
%esi ("instruction pointer") and create a new one pointing to the first word in DOUBLE.
Because we will need to restore the old %esi at the end of DOUBLE (this is, after all, like
a function call), we will need a stack to store these "return addresses" (old values of %esi).
As you will have seen in the background documentation, FORTH has two stacks, an ordinary
stack for parameters, and a return stack which is a bit more mysterious. But our return
stack is just the stack I talked about in the previous paragraph, used to save %esi when
calling from a FORTH word into another FORTH word.
In this FORTH, we are using the normal stack pointer (%esp) for the parameter stack.
We will use the i386's "other" stack pointer (%ebp, usually called the "frame pointer")
for our return stack.
I've got two macros which just wrap up the details of using %ebp for the return stack.
You use them as for example "PUSHRSP %eax" (push %eax on the return stack) or "POPRSP %ebx"
(pop top of return stack into %ebx).
*/
/* Macros to deal with the return stack. */
.macro PUSHRSP reg
lea -4(%ebp),%ebp // push reg on to return stack
movl \reg,(%ebp)
.endm
.macro POPRSP reg
mov (%ebp),\reg // pop top of return stack to reg
lea 4(%ebp),%ebp
.endm
/*
And with that we can now talk about the interpreter.
In FORTH the interpreter function is often called DOCOL (I think it means "DO COLON" because
all FORTH definitions start with a colon, as in : DOUBLE DUP + ;
The "interpreter" (it's not really "interpreting") just needs to push the old %esi on the
stack and set %esi to the first word in the definition. Remember that we jumped to the
function using JMP *(%eax)? Well a consequence of that is that conveniently %eax contains
the address of this codeword, so just by adding 4 to it we get the address of the first
data word. Finally after setting up %esi, it just does NEXT which causes that first word
to run.
*/
/* DOCOL - the interpreter! */
.text
.align 4
DOCOL:
PUSHRSP %esi // push %esi on to the return stack
addl $4,%eax // %eax points to codeword, so make
movl %eax,%esi // %esi point to first data word
NEXT
/*
Just to make this absolutely clear, let's see how DOCOL works when jumping from QUADRUPLE
into DOUBLE:
QUADRUPLE:
+------------------+
| codeword |
+------------------+ DOUBLE:
| addr of DOUBLE ---------------> +------------------+
+------------------+ %eax -> | addr of DOCOL |
%esi -> | addr of DOUBLE | +------------------+
+------------------+ | addr of DUP |
| addr of EXIT | +------------------+
+------------------+ | etc. |
First, the call to DOUBLE calls DOCOL (the codeword of DOUBLE). DOCOL does this: It
pushes the old %esi on the return stack. %eax points to the codeword of DOUBLE, so we
just add 4 on to it to get our new %esi:
QUADRUPLE:
+------------------+
| codeword |
+------------------+ DOUBLE:
| addr of DOUBLE ---------------> +------------------+
top of return +------------------+ %eax -> | addr of DOCOL |
stack points -> | addr of DOUBLE | + 4 = +------------------+
+------------------+ %esi -> | addr of DUP |
| addr of EXIT | +------------------+
+------------------+ | etc. |
Then we do NEXT, and because of the magic of threaded code that increments %esi again
and calls DUP.
Well, it seems to work.
One minor point here. Because DOCOL is the first bit of assembly actually to be defined
in this file (the others were just macros), and because I usually compile this code with the
text segment starting at address 0, DOCOL has address 0. So if you are disassembling the
code and see a word with a codeword of 0, you will immediately know that the word is
written in FORTH (it's not an assembler primitive) and so uses DOCOL as the interpreter.
STARTING UP ----------------------------------------------------------------------
Now let's get down to nuts and bolts. When we start the program we need to set up
a few things like the return stack. But as soon as we can, we want to jump into FORTH
code (albeit much of the "early" FORTH code will still need to be written as
assembly language primitives).
This is what the set up code does. Does a tiny bit of house-keeping, sets up the
separate return stack (NB: Linux gives us the ordinary parameter stack already), then
immediately jumps to a FORTH word called QUIT. Despite its name, QUIT doesn't quit
anything. It resets some internal state and starts reading and interpreting commands.
(The reason it is called QUIT is because you can call QUIT from your own FORTH code
to "quit" your program and go back to interpreting).
*/
/* Assembler entry point. */
.text
.globl _start
_start:
cld
mov %esp,var_S0 // Save the initial data stack pointer in FORTH variable S0.
mov $return_stack_top,%ebp // Initialise the return stack.
call set_up_data_segment
mov $cold_start,%esi // Initialise interpreter.
NEXT // Run interpreter!
.section .rodata
cold_start: // High-level code without a codeword.
.int QUIT
/*
BUILT-IN WORDS ----------------------------------------------------------------------
Remember our dictionary entries (headers)? Let's bring those together with the codeword
and data words to see how : DOUBLE DUP + ; really looks in memory.
pointer to previous word
^
|
+--|------+---+---+---+---+---+---+---+---+------------+------------+------------+------------+
| LINK | 6 | D | O | U | B | L | E | 0 | DOCOL | DUP | + | EXIT |
+---------+---+---+---+---+---+---+---+---+------------+--|---------+------------+------------+
^ len pad codeword |
| V
LINK in next word points to codeword of DUP
Initially we can't just write ": DOUBLE DUP + ;" (ie. that literal string) here because we
don't yet have anything to read the string, break it up at spaces, parse each word, etc. etc.
So instead we will have to define built-in words using the GNU assembler data constructors
(like .int, .byte, .string, .ascii and so on -- look them up in the gas info page if you are
unsure of them).
The long way would be:
.int <link to previous word>
.byte 6 // len
.ascii "DOUBLE" // string
.byte 0 // padding
DOUBLE: .int DOCOL // codeword
.int DUP // pointer to codeword of DUP
.int PLUS // pointer to codeword of +
.int EXIT // pointer to codeword of EXIT
That's going to get quite tedious rather quickly, so here I define an assembler macro
so that I can just write:
defword "DOUBLE",6,,DOUBLE
.int DUP,PLUS,EXIT
and I'll get exactly the same effect.
Don't worry too much about the exact implementation details of this macro - it's complicated!
*/
/* Flags - these are discussed later. */
.set F_IMMED,0x80
.set F_HIDDEN,0x20
.set F_LENMASK,0x1f // length mask
// Store the chain of links.
.set link,0
.macro defword name, namelen, flags=0, label
.section .rodata
.align 4
.globl name_\label
name_\label :
.int link // link
.set link,name_\label
.byte \flags+\namelen // flags + length byte
.ascii "\name" // the name
.align 4 // padding to next 4 byte boundary
.globl \label
\label :
.int DOCOL // codeword - the interpreter
// list of word pointers follow
.endm
/*
Similarly I want a way to write words written in assembly language. There will quite a few
of these to start with because, well, everything has to start in assembly before there's
enough "infrastructure" to be able to start writing FORTH words, but also I want to define
some common FORTH words in assembly language for speed, even though I could write them in FORTH.
This is what DUP looks like in memory:
pointer to previous word
^
|
+--|------+---+---+---+---+------------+
| LINK | 3 | D | U | P | code_DUP ---------------------> points to the assembly
+---------+---+---+---+---+------------+ code used to write DUP,
^ len codeword which ends with NEXT.
|
LINK in next word
Again, for brevity in writing the header I'm going to write an assembler macro called defcode.
As with defword above, don't worry about the complicated details of the macro.
*/
.macro defcode name, namelen, flags=0, label
.section .rodata
.align 4
.globl name_\label
name_\label :
.int link // link
.set link,name_\label
.byte \flags+\namelen // flags + length byte
.ascii "\name" // the name
.align 4 // padding to next 4 byte boundary
.globl \label
\label :
.int code_\label // codeword
.text
//.align 4
.globl code_\label
code_\label : // assembler code follows
.endm
/*
Now some easy FORTH primitives. These are written in assembly for speed. If you understand
i386 assembly language then it is worth reading these. However if you don't understand assembly
you can skip the details.
*/
defcode "DROP",4,,DROP
pop %eax // drop top of stack
NEXT
defcode "SWAP",4,,SWAP
pop %eax // swap top two elements on stack
pop %ebx
push %eax
push %ebx
NEXT
defcode "DUP",3,,DUP
mov (%esp),%eax // duplicate top of stack
push %eax
NEXT
defcode "OVER",4,,OVER
mov 4(%esp),%eax // get the second element of stack
push %eax // and push it on top
NEXT
defcode "ROT",3,,ROT
pop %eax
pop %ebx
pop %ecx
push %ebx
push %eax
push %ecx
NEXT
defcode "-ROT",4,,NROT
pop %eax
pop %ebx
pop %ecx
push %eax
push %ecx
push %ebx
NEXT
defcode "2DROP",5,,TWODROP // drop top two elements of stack
pop %eax
pop %eax
NEXT
defcode "2DUP",4,,TWODUP // duplicate top two elements of stack
mov (%esp),%eax
mov 4(%esp),%ebx
push %ebx
push %eax
NEXT
defcode "2SWAP",5,,TWOSWAP // swap top two pairs of elements of stack
pop %eax
pop %ebx
pop %ecx
pop %edx
push %ebx
push %eax
push %edx
push %ecx
NEXT
defcode "?DUP",4,,QDUP // duplicate top of stack if non-zero
movl (%esp),%eax
test %eax,%eax
jz 1f
push %eax
1: NEXT
defcode "1+",2,,INCR
incl (%esp) // increment top of stack
NEXT
defcode "1-",2,,DECR
decl (%esp) // decrement top of stack
NEXT
defcode "4+",2,,INCR4
addl $4,(%esp) // add 4 to top of stack
NEXT
defcode "4-",2,,DECR4
subl $4,(%esp) // subtract 4 from top of stack
NEXT
defcode "+",1,,ADD
pop %eax // get top of stack
addl %eax,(%esp) // and add it to next word on stack
NEXT
defcode "-",1,,SUB
pop %eax // get top of stack
subl %eax,(%esp) // and subtract it from next word on stack
NEXT
defcode "*",1,,MUL
pop %eax
pop %ebx
imull %ebx,%eax
push %eax // ignore overflow
NEXT
/*
In this FORTH, only /MOD is primitive. Later we will define the / and MOD words in
terms of the primitive /MOD. The design of the i386 assembly instruction idiv which
leaves both quotient and remainder makes this the obvious choice.
*/
defcode "/MOD",4,,DIVMOD
xor %edx,%edx
pop %ebx
pop %eax
idivl %ebx
push %edx // push remainder
push %eax // push quotient
NEXT
/*
Lots of comparison operations like =, <, >, etc..
ANS FORTH says that the comparison words should return all (binary) 1's for
TRUE and all 0's for FALSE. However this is a bit of a strange convention
so this FORTH breaks it and returns the more normal (for C programmers ...)
1 meaning TRUE and 0 meaning FALSE.
*/
defcode "=",1,,EQU // top two words are equal?
pop %eax
pop %ebx
cmp %ebx,%eax
sete %al
movzbl %al,%eax
pushl %eax
NEXT
defcode "<>",2,,NEQU // top two words are not equal?
pop %eax
pop %ebx
cmp %ebx,%eax
setne %al
movzbl %al,%eax
pushl %eax
NEXT
defcode "<",1,,LT
pop %eax
pop %ebx
cmp %eax,%ebx
setl %al
movzbl %al,%eax
pushl %eax
NEXT
defcode ">",1,,GT
pop %eax
pop %ebx
cmp %eax,%ebx
setg %al
movzbl %al,%eax
pushl %eax
NEXT
defcode "<=",2,,LE
pop %eax
pop %ebx
cmp %eax,%ebx
setle %al
movzbl %al,%eax
pushl %eax
NEXT
defcode ">=",2,,GE
pop %eax
pop %ebx
cmp %eax,%ebx
setge %al
movzbl %al,%eax
pushl %eax
NEXT
defcode "0=",2,,ZEQU // top of stack equals 0?
pop %eax
test %eax,%eax
setz %al
movzbl %al,%eax
pushl %eax
NEXT
defcode "0<>",3,,ZNEQU // top of stack not 0?
pop %eax
test %eax,%eax
setnz %al
movzbl %al,%eax
pushl %eax
NEXT
defcode "0<",2,,ZLT // comparisons with 0
pop %eax
test %eax,%eax
setl %al
movzbl %al,%eax
pushl %eax
NEXT
defcode "0>",2,,ZGT
pop %eax
test %eax,%eax
setg %al
movzbl %al,%eax
pushl %eax
NEXT
defcode "0<=",3,,ZLE
pop %eax
test %eax,%eax
setle %al
movzbl %al,%eax
pushl %eax
NEXT
defcode "0>=",3,,ZGE
pop %eax
test %eax,%eax
setge %al
movzbl %al,%eax
pushl %eax
NEXT
defcode "AND",3,,AND // bitwise AND
pop %eax
andl %eax,(%esp)
NEXT
defcode "OR",2,,OR // bitwise OR
pop %eax
orl %eax,(%esp)
NEXT
defcode "XOR",3,,XOR // bitwise XOR
pop %eax
xorl %eax,(%esp)
NEXT
defcode "INVERT",6,,INVERT // this is the FORTH bitwise "NOT" function (cf. NEGATE and NOT)
notl (%esp)
NEXT
/*
RETURNING FROM FORTH WORDS ----------------------------------------------------------------------
Time to talk about what happens when we EXIT a function. In this diagram QUADRUPLE has called
DOUBLE, and DOUBLE is about to exit (look at where %esi is pointing):
QUADRUPLE
+------------------+
| codeword |
+------------------+ DOUBLE
| addr of DOUBLE ---------------> +------------------+
+------------------+ | codeword |
| addr of DOUBLE | +------------------+
+------------------+ | addr of DUP |
| addr of EXIT | +------------------+
+------------------+ | addr of + |
+------------------+
%esi -> | addr of EXIT |
+------------------+
What happens when the + function does NEXT? Well, the following code is executed.
*/
defcode "EXIT",4,,EXIT
POPRSP %esi // pop return stack into %esi
NEXT
/*
EXIT gets the old %esi which we saved from before on the return stack, and puts it in %esi.
So after this (but just before NEXT) we get:
QUADRUPLE
+------------------+
| codeword |
+------------------+ DOUBLE
| addr of DOUBLE ---------------> +------------------+
+------------------+ | codeword |
%esi -> | addr of DOUBLE | +------------------+
+------------------+ | addr of DUP |
| addr of EXIT | +------------------+
+------------------+ | addr of + |
+------------------+
| addr of EXIT |
+------------------+
And NEXT just completes the job by, well, in this case just by calling DOUBLE again :-)
LITERALS ----------------------------------------------------------------------
The final point I "glossed over" before was how to deal with functions that do anything
apart from calling other functions. For example, suppose that DOUBLE was defined like this:
: DOUBLE 2 * ;
It does the same thing, but how do we compile it since it contains the literal 2? One way
would be to have a function called "2" (which you'd have to write in assembler), but you'd need
a function for every single literal that you wanted to use.
FORTH solves this by compiling the function using a special word called LIT: