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GDScript doesn't support namespaces, and so I'm running into a situation where proto messages can't be called the same thing as GDScript types.
For example, a serialized "Enemy" message vs. a Godot node type named "Enemy".
It would be nice if in the Godobuf importer we could set a name prefix, for example "Proto", so message Enemy is translated to GDScript as ProtoEnemy.
message Enemy
ProtoEnemy
The text was updated successfully, but these errors were encountered:
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GDScript doesn't support namespaces, and so I'm running into a situation where proto messages can't be called the same thing as GDScript types.
For example, a serialized "Enemy" message vs. a Godot node type named "Enemy".
It would be nice if in the Godobuf importer we could set a name prefix, for example "Proto", so
message Enemy
is translated to GDScript asProtoEnemy
.The text was updated successfully, but these errors were encountered: