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pioneer.go
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package main
import ("mud"; "strings")
func init() {
mud.GlobalCommands["pioneer"] = Pioneer
mud.GlobalCommands["rewrite"] = Rewrite
}
func Pioneer(p *mud.Player, args[] string) {
direction := args[0]
mud.Log("Pioneer",args)
p.Room().WithExit(direction, func(rei *mud.RoomExitInfo) {
p.WriteString("That exit already exists.\n")
return
}, func() {
BuildPioneerRoom(p, direction)
})
}
func BuildPioneerRoom(p *mud.Player, direction string) {
var roomConn *mud.SimpleRoomConnection
newRoom := mud.NewRoom(p.Universe,
0,
"A default room text.")
switch direction {
case "east":
roomConn = mud.ConnectEastWest(p.Room(), newRoom)
case "west":
roomConn = mud.ConnectEastWest(newRoom, p.Room())
case "north":
roomConn = mud.ConnectNorthSouth(p.Room(), newRoom)
case "south":
roomConn = mud.ConnectNorthSouth(newRoom, p.Room())
default:
p.WriteString("Pioneering only east/west/north/south supported.\n")
return
}
p.Universe.Add(roomConn)
}
func Rewrite(p *mud.Player, args[] string) {
subCommand := args[0]
line := strings.Join(args[1:], " ")
r := p.Room()
switch subCommand {
case "all":
r.SetText(line)
case "append":
roomText := r.Text()
roomText = strings.Join([]string{roomText, line}, "\r\n")
r.SetText(roomText)
case "prepend":
roomText := r.Text()
roomText = strings.Join([]string{line, roomText}, "\r\n")
r.SetText(roomText)
default:
p.WriteString("Rewrite subcommand not recognized.\n")
}
}