From b36471725180f33c205b8a3b2ef091d4d085bc46 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 17 Oct 2024 11:29:42 +0200 Subject: [PATCH] Tweak animation file names to be less confusing in Creating the player scene It's more verbose, but it's easier to understand and doesn't rely on the reader knowing how to interpret the `[1/2]` part. --- getting_started/first_2d_game/02.player_scene.rst | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/getting_started/first_2d_game/02.player_scene.rst b/getting_started/first_2d_game/02.player_scene.rst index 20799618811..de845e6faa6 100644 --- a/getting_started/first_2d_game/02.player_scene.rst +++ b/getting_started/first_2d_game/02.player_scene.rst @@ -69,11 +69,12 @@ Click on the ``SpriteFrames`` you just created to open the "SpriteFrames" panel: .. image:: img/spriteframes_panel.webp -On the left is a list of animations. Click the "default" one and rename it to -"walk". Then click the "Add Animation" button to create a second animation named -"up". Find the player images in the "FileSystem" tab - they're in the ``art`` +On the left is a list of animations. Click the ``default`` one and rename it to +``walk``. Then click the "Add Animation" button to create a second animation named +``up``. Find the player images in the FileSystem dock - they're in the ``art`` folder you unzipped earlier. Drag the two images for each animation, named -``playerGrey_walk[1/2]`` and ``playerGrey_walk[2/2]``, into the "Animation Frames" +``playerGrey_walk1``, ``playerGrey_walk2`` (for ``walk``), +``playerGrey_up1``, and ``playerGrey_up2`` (for ``up``) to the **Animation Frames** side of the panel for the corresponding animation: .. image:: img/spriteframes_panel2.webp