From fdfa3ea66ec9f9414446dd7cc2a1604312a19364 Mon Sep 17 00:00:00 2001 From: tetrapod00 <145553014+tetrapod00@users.noreply.github.com> Date: Sun, 15 Dec 2024 13:58:40 -0800 Subject: [PATCH] Rephrase dictionary description in Advanced GDScript --- tutorials/scripting/gdscript/gdscript_advanced.rst | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/tutorials/scripting/gdscript/gdscript_advanced.rst b/tutorials/scripting/gdscript/gdscript_advanced.rst index 01d443c8e04..82c56f4e28d 100644 --- a/tutorials/scripting/gdscript/gdscript_advanced.rst +++ b/tutorials/scripting/gdscript/gdscript_advanced.rst @@ -230,11 +230,9 @@ Or unordered sets: Dictionaries ------------ -Dictionaries are a powerful tool in dynamically typed languages. -Most programmers that come from statically typed languages (such as C++ -or C#) ignore their existence and make their life unnecessarily more -difficult. This datatype is generally not present in such languages (or -only in limited form). +Dictionaries are a powerful tool in dynamically typed languages. In +GDScript, untyped dictionaries can be used for many cases where a statically +typed language would tend to use another data structure. Dictionaries can map any value to any other value with complete disregard for the datatype used as either key or value. Contrary to