From 1741bbd35ec7014347bfd582c94a011d6e2f2df1 Mon Sep 17 00:00:00 2001
From: Ivorius <lukas.tenbrink@gmail.com>
Date: Wed, 29 Dec 2021 13:44:02 +0100
Subject: [PATCH] Remove references to 'godot-headers' from gdnative cpp
 example

---
 tutorials/scripting/gdnative/gdnative_cpp_example.rst | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/tutorials/scripting/gdnative/gdnative_cpp_example.rst b/tutorials/scripting/gdnative/gdnative_cpp_example.rst
index 64202c08550..a9ec9202bb7 100644
--- a/tutorials/scripting/gdnative/gdnative_cpp_example.rst
+++ b/tutorials/scripting/gdnative/gdnative_cpp_example.rst
@@ -172,7 +172,7 @@ we'll save it as ``main.tscn``. We'll come back to that later.
 Back in the top-level GDNative module folder, we're also going to create a
 subfolder called ``src`` in which we'll place our source files.
 
-You should now have ``demo``, ``godot-cpp``, ``godot-headers``, and ``src``
+You should now have ``demo``, ``godot-cpp``, and ``src``
 directories in your GDNative module.
 
 In the ``src`` folder, we'll start with creating our header file for the
@@ -397,7 +397,7 @@ build files in a subsequent tutorial.
     refer to the ``SConstruct`` file in the Godot 3.0 documentation.
 
 Once you've downloaded the ``SConstruct`` file, place it in your GDNative module
-folder besides ``godot-cpp``, ``godot-headers`` and ``demo``, then run:
+folder besides ``godot-cpp``, ``src`` and ``demo``, then run:
 
 .. code-block:: none