From 1741bbd35ec7014347bfd582c94a011d6e2f2df1 Mon Sep 17 00:00:00 2001 From: Ivorius <lukas.tenbrink@gmail.com> Date: Wed, 29 Dec 2021 13:44:02 +0100 Subject: [PATCH] Remove references to 'godot-headers' from gdnative cpp example --- tutorials/scripting/gdnative/gdnative_cpp_example.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/scripting/gdnative/gdnative_cpp_example.rst b/tutorials/scripting/gdnative/gdnative_cpp_example.rst index 64202c08550..a9ec9202bb7 100644 --- a/tutorials/scripting/gdnative/gdnative_cpp_example.rst +++ b/tutorials/scripting/gdnative/gdnative_cpp_example.rst @@ -172,7 +172,7 @@ we'll save it as ``main.tscn``. We'll come back to that later. Back in the top-level GDNative module folder, we're also going to create a subfolder called ``src`` in which we'll place our source files. -You should now have ``demo``, ``godot-cpp``, ``godot-headers``, and ``src`` +You should now have ``demo``, ``godot-cpp``, and ``src`` directories in your GDNative module. In the ``src`` folder, we'll start with creating our header file for the @@ -397,7 +397,7 @@ build files in a subsequent tutorial. refer to the ``SConstruct`` file in the Godot 3.0 documentation. Once you've downloaded the ``SConstruct`` file, place it in your GDNative module -folder besides ``godot-cpp``, ``godot-headers`` and ``demo``, then run: +folder besides ``godot-cpp``, ``src`` and ``demo``, then run: .. code-block:: none