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Use two counter moves instead of one
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Very good at long 60"+0.05 TC
LLR: 2.95 (-2.94,2.94)
Total: 5954 W: 1151 L: 1016 D: 3787

[edit: slightly changed form original patch to avoid useless loop
 across killers when killer is MOVE_NONE]

bench: 4327405
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zamar authored and mcostalba committed May 16, 2013
1 parent 148490f commit f7c013e
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Showing 2 changed files with 27 additions and 7 deletions.
18 changes: 15 additions & 3 deletions src/movepick.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,8 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
killers[0].move = ss->killers[0];
killers[1].move = ss->killers[1];
Square prevSq = to_sq((ss-1)->currentMove);
killers[2].move = cm[pos.piece_on(prevSq)][prevSq];
killers[2].move = cm[pos.piece_on(prevSq)][prevSq].first;
killers[3].move = cm[pos.piece_on(prevSq)][prevSq].second;

// Consider sligtly negative captures as good if at low depth and far from beta
if (ss && ss->staticEval < beta - PawnValueMg && d < 3 * ONE_PLY)
Expand Down Expand Up @@ -239,7 +240,17 @@ void MovePicker::generate_next() {

case KILLERS_S1:
cur = killers;
end = cur + 3 - (killers[2].move == killers[0].move || killers[2].move == killers[1].move);
end = cur + 2;

if ((cur+3)->move && (cur+3)->move == (cur+2)->move) // Due to a SMP race
(cur+3)->move = MOVE_NONE;

// Be sure countermoves are different from killers
if ((cur+2)->move != cur->move && (cur+2)->move != (cur+1)->move)
end++;

if ((cur+3)->move != cur->move && (cur+3)->move != (cur+1)->move)
(end++)->move = (cur+3)->move;
return;

case QUIETS_1_S1:
Expand Down Expand Up @@ -332,7 +343,8 @@ Move MovePicker::next_move<false>() {
if ( move != ttMove
&& move != killers[0].move
&& move != killers[1].move
&& move != killers[2].move)
&& move != killers[2].move
&& move != killers[3].move)
return move;
break;

Expand Down
16 changes: 12 additions & 4 deletions src/movepick.h
Original file line number Diff line number Diff line change
Expand Up @@ -42,10 +42,18 @@ struct Stats {

static const Value Max = Value(2000);

const T* operator[](Piece p) const { return &table[p][0]; }
const T* operator[](Piece p) const { return table[p]; }
void clear() { memset(table, 0, sizeof(table)); }

void update(Piece p, Square to, Move m) { table[p][to] = m; }
void update(Piece p, Square to, Move m) {

if (m == table[p][to].first)
return;

table[p][to].second = table[p][to].first;
table[p][to].first = m;
}

void update(Piece p, Square to, Value v) {

if (Gain)
Expand All @@ -61,7 +69,7 @@ struct Stats {

typedef Stats< true, Value> GainsStats;
typedef Stats<false, Value> HistoryStats;
typedef Stats<false, Move> CountermovesStats;
typedef Stats<false, std::pair<Move, Move> > CountermovesStats;


/// MovePicker class is used to pick one pseudo legal move at a time from the
Expand Down Expand Up @@ -92,7 +100,7 @@ class MovePicker {
Search::Stack* ss;
Depth depth;
Move ttMove;
MoveStack killers[3];
MoveStack killers[4];
Square recaptureSquare;
int captureThreshold, phase;
MoveStack *cur, *end, *endQuiets, *endBadCaptures;
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