From 21887edfc022861bc137f13508dfc66e4e44d4a1 Mon Sep 17 00:00:00 2001 From: Bob-Murphy <50651578+Bob-Murphy@users.noreply.github.com> Date: Sat, 9 Oct 2021 23:09:05 +0200 Subject: [PATCH] 2.5.3 preliminary changelog (#2163) * 2.5.3 preliminary changelog for 2.5.3 --- changelog.txt | 77 ++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 76 insertions(+), 1 deletion(-) diff --git a/changelog.txt b/changelog.txt index 2ecafaa94a..74602f705a 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,78 @@ +Version 2.5.3 - 10th October 2021 + +Changes from version 2.5.2 to 2.5.3 Antistasi Community Edition + +================ Major ================ + - Rework of punishment attacks #2119 + --> Punishment attacks no longer sent against occupant-controlled towns. + --> Player scaling added to delay time and attacker vehicle count. + --> Improved vehicle choice and maxUnits control, ensure 2+ transports. + --> Defender ("civilian") count non-linearised, splits to groups of 4. + --> Removed civInit from defenders, so that they shoot and don't affect aggro. + --> Use combat landing in preference to fastrope, remove slow landing. + --> Simplified termination conditions. + --> Results now only adjust support of nearby cities. + --> Destroyed cities are now coloured black on the map. + --> Destroyed cities are now invader-side, to prevent some weird spawning. + --> Destroyed cities no longer switch side, provide rebel HR or resources. + - Rebalanced reinforcements #2121 + --> Balance reinforcement system for player count. + --> Enable reinforcing from "carriers". + --> Separate road patrol generation from reinforcements and rebalance. + --> Sanitize garrison sizes (fewer giant and tiny garrisons, units of 4 rather than 8). + --> Use more 4-man teams in garrisons for both init and reinf. + --> Prevent new reinf convoys spamming after a recapture. + --> Fill out the AA & AT squads with a fourth soldier, cap militia squads to 8. + - Added player-count based balance for QRFs / singleAttack / wavedCA #2124 + +================ Minor ================ + - Garaging now only is possible at locations with flipable flags and at HQ #2107 + --> Airports, outposts, Seaports, Factories, Resources + - Updated the VN templates based on the SOG Prairie Fire update 1.1 #2126 + +================ Groundwork ================ + - Implements logging of logs over the char limit and arrays #2081 - #2137 + - Changed Civ detection for support-choosing to city+house detection #2112 + --> Occupants are not bombing as much cities anymore + +================ Refactor ================ + - Converted functions.hpp tabs to spaces + +================ Bugfixes ================ + + - Fixed inability to garage vehicles when player host was inside a vehicle #2100 + - Moved singleAttack and patrolReinf logging to server #2102 + - Fixed fastrope spawning corpses underground after being hit whilst fastroping #2103 + - Fixed allowCrewInImmobile not being applied to convoy vehicles #2105 + - Fixed vehicle pools not being properly saved #2106 + - Vehicles near HQ now also have state preservation #2107 + - Made HC squad vehicle placement use the garage placing code #2109 + - Fixed broken object carrying #2109 + - Fixed scaling and bugs plus added logging on economicsAI #2110 + - Fixed Petros having no ammunition by giving him a vest #2111 + - Fixed QRFs and singleAttacks being limited by incorrect maxUnits check #2113 + - Fixed simulated attacks massively overfilling garrisons #2116 + - Added more explanations to parameters #2120 + - Fixed multiple issues regarding mortar type checking and locality #2125 + - Fixed typos and punctuations in customHints #2131 + - Fixed incorrect attack countdown incrementing #2135 + - Fixed imbalance between the difficulty settings #2136 + - Fixed bad exitWith in resourceCheck causing incorrect losses #2141 + - Fixed degenerate behaviour in rebelAttack #2144 + - Reduced capture response delay time #2147 + - Fixed airborne troops being able to flip flags #2148 + - Fixed exploit where commander could become permanently undercover #2149 + - Fixed multiple bugs with squad/vehicle pricing #2151 + - Fixed garage feedback displaying on wrong clients #2156 + - Added setOvercast functionality on rain-removal #2157 + - Fixed lamp drop action not being added after respawn #2157 + - Fixed not removing undercover status when placing ACE explosives #2158 + - Fixed Nato gunship support #2160 + +================ DISCLAIMER ================ + - Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog. + + Version 2.5.2 - 27th August 2021 Changes from version 2.5.1 to 2.5.2 Antistasi Community Edition @@ -84,7 +159,7 @@ Changes from version 2.4.1 to 2.5.0 Antistasi Community Edition -> ANA, New Default Occupants on Kunduz (Since its Afghanistan) -> ADA, currently unused - adapted main license - please read when planning to rework and publish this mission - + ================ Minor ================ - added ACRE2 items to be given/distributed correctly - added dynamic crewing for rebel garrison statics