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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

1.11.1 - 2023-01-10

Changed

  • Update some architecture details.

1.11.0 - 2022-11-16

Changed

  • Rebrand "Rewards" as "Register".
  • Remove responsivity and hardcode sizes to bound load on old devices.

1.10.6 - 2022-10-04

Fixed

  • Delegate word API requests to scene in order to avoid scrambled events after game over.
  • Spawner scene activity gates.
  • Game over cleanup procedure.

1.10.5 - 2022-09-28

Added

  • Implement improved logging.

Fixed

  • Change hud check from activity to visibility.
  • Clean up timers and tweens on game over.

1.10.4 - 2022-09-28

Fixed

  • Ensure beDevice is initialized before flashing rewards button.

1.10.3 - 2022-09-28

Fixed

  • Extend HUD inactivity checks.

1.10.2 - 2022-09-27

Fixed

  • Implement fallback storage for users disabling cookies.
  • Switch (gradually) from sessionStorage to localStorage.

1.10.1 - 2022-09-27

Fixed

  • Crash occurring when changing/submitting input concurrently to game over.

1.10.0 - 2022-09-21

Added

  • Rewards: rephrase to improve clarity.
  • Rewards: button flashes if email is missing
  • Rewards: added links to forms.

1.9.1 - 2022-09-20

Fixed

  • Clean up TS checking in frontend.

1.9.0 - 2022-09-14

Added

  • Whip up competition dashboard.

1.8.1 - 2022-09-05

Fixed

  • Repair sample link in workshop leaderboard.

1.8.0 - 2022-09-05

Added

  • Add a leaderboard view to backoffice for usage in workshops.

1.7.0 - 2022-08-30

Added

  • Add status markers on dashboard distributions list.
  • Add OCR confidence on dashboard distributions list.

1.6.0 - 2022-07-18

Added

  • Improved statisticts on dashboard (including entropy scores).

1.5.0 - 2022-06-21

Added

  • Implemented scraping/seeding script to fill database with transcriptions from Quack.
  • Implemented scraping/seeding script to fill storage with images from Quack.
  • MinIO setup for object storage in local development environment and k8s manifests.

Changed

  • Images are now fetched from object storage instead of database (via API).
  • Clean up tag generation in CI/CD.
  • Improve setup for local development.
  • word_id is now a padded string instead of a number.

1.4.1 - 2022-05-30

Fixed

  • FE Always install all deps in CI.

1.4.0 - 2022-05-30

Added

  • FE Caps lock now works properly on desktop.
  • FE Track best level.
  • FE Best (and last) level, score, time and word count are all tracked in Record component.

Changed

  • BE Migrations now run in an initContainer automatically upon deployment.
  • BE/FE Improved tagging and deployment strategies.

Fixed

  • FE Removed music jumps at scene changes.

1.3.0 - 2022-05-18

Added

  • BE Leaderboard endpoint (ensure no device id escept the user's is publicly circulating).
  • FE Leaderboard scene with top players (everyone's id is hashed and anonymized, names are generated deterministically).
  • BE Added email to devices.
  • FE Added reward scene to input email.
  • BE Top weekly players in dashboard.
  • BE Dashboard is now password protected.
  • FE Track personal best words/time/score.
  • FE Notify when personal best is beaten upon game over.
  • FE Link to privacy policy in rewards scene, abiding to GDPR.

Changed

  • FE Wrong casing is now accepted, halving the points of the wrong letters.
  • FE Device handling is simplified and bubbled up to the Game instance itself.
  • FE Refactor text style handling.
  • FE Refactor button interaction handling.

Fixed

  • FE Fix english in tutorial.
  • FE Fix text alignment in tutorial.
  • FE Fix arrows emoji for mobile in tutorial.
  • FE Fix wonky clue positioning in tutorial.
  • FE Fix pause overlay when in game over screen.
  • FE Disable focus pausing in reward scene, as prompts are tricky.

1.2.0 - 2022-05-11

Added

  • FE Now there is an in-game thorough tutorial.

Changed

  • FE Huge refactor of internals, mostly to allow for tutorial creation.
  • FE Mobile now pauses with double tap.

1.1.0 - 2022-05-05

Added

  • FE Add fox and rabbit critters.
  • FE Critter size is now proportional to word length.
  • FE Implement asset preloading.
  • FE Implement haptic feedback for mobile devices.
  • FE Allow key stroke repetition on hold.
  • FE Implement loading screen.
  • FE Expiring clues flash red before disappearing.
  • FE Health pulses red when low.
  • FE Implement webfont preloading.
  • FE Switch to using only webfonts.
  • FE Implement text clues (as opposed to image clues). Propedeutic to tutorial mode.
  • FE Implement buttons on welcome screen. Propedeutic to tutorial mode.

Changed

  • FE Removed redundant clock icon from HUD.
  • FE Remove SHIFT keys; replace SPACE with SHIFT.
  • FE Make input preview smaller to improve clue overlaps for slow typers on mobile.
  • FE Rename "wave" to "level".
  • FE Lower max length to 3 at game start.

Fixed

  • FE Avoid text overlap on mobile in game over screen.

1.0.0 - 2022-04-21

Added

  • BE Favicon.
  • BE Automatic DB triggers on timestamps.
  • FE/BE Rollbar.

Changed

  • Official game name is "Ötzit!" (oetzit for machines).

Removed

  • BE Deprecated seeds.

0.7.0 - 2022-04-13

Added

  • FE Sound effects.
  • FE Background music.
  • FE Critters flash when hit.
  • FE Player flashes when hit.
  • FE HUD flashes on change.
  • BE API for precise word choice.
  • FE Use exponential distribution for delay between foes (i.e. their arrival is a Poisson process).
  • FE Use parametric Pareto distribution for word length coice (i.e. we're bending the Zipfian law to control difficulty).
  • FE Modulate difficulty ramp up in waves.
  • FE Announce waves visually.
  • FE Change atmospheric color to tenser tones as difficulty increases.
  • FE Change music faster pace as difficulty increases.
  • FE Implement scoring system (accounting for length, accuracy and speed).
  • FE/BE Track score and similarity of every shot.
  • FE Make game over screen more informative.
  • BE Plot device behaviour in dashboard.
  • BE Plot word performance in dashboard.

Changed

  • FE Failing a word does damage proportional to length.

Fixed

  • FE Increase minimum clue size for small screens.
  • FE Deactivate typewriter at gameover.
  • FE Deactivate spawner at gameover.

0.6.0 - 2022-04-06

Added

  • FE added game clock.
  • FE/BE added ingame time tracking.
  • FE clues are placed in bounded area
  • FE clues are placed in a smart way, seeking free spaces and avoiding piles.
  • FE the whole HUD is scaled responsively.
  • FE all game entities are scaled responsively.
  • FE pause shortcut for desktop and mobile.
  • FE make game more discoverable w/ better hints.

Changed

  • FE general rehaul of UI/HUD and aesthetics.

Fixed

  • FE fixed pause handling in ingame time.
  • BE improve shot graph readability in dashboard.
  • FE clues don't overlap anymore.

0.5.0 - 2022-04-04

Added

  • FE/BE complete tracking of essential game events.
  • BE sketch dashboard with some data.
  • FE/BE display release tag/sha.
  • FE shift key for virtual and physical keyboards.
  • FE pause/resume on focus loss/gain.
  • FE conceal/reveal clues on focus loss/gain.
  • FE enemy spawn based on internal timer (to account for pauses).
  • FE critter speed is parametric.
  • FE foe duration is parametric (and adjusted to screen width).

Changed

  • FE match making is now case sensitive.

0.4.0 - 2022-03-29

Added

  • FE Nice parallax background.
  • FE Rudimentary score/health system.
  • FE Game over and splash screens.

Changed

  • FE input is centered on screen.
  • FE submit feedback is now always given and way snappier.

Fixed

  • FE player doesn't fall through ground on big screens.
  • FE animals don't fall through ground on big screens.

0.3.0 - 2022-03-24

Added

  • FE Let clues fall w/ gravity to improve overlap situation.
  • FE Make word size more uniform by guesstimating ascenders/descenders presence.
  • FE Track input timing and keystrokes.
  • FE Add virtual keyboard for mobile (which becomes input handler for desktop too).
  • BE Swagger for API.

Changed

  • FE Move success/failure messages to improve readability.
  • FE Rework background scaling.
  • FE Circumvent texture key hashing to avoid collisions.
  • BE Completely rework API (shallow RESTlike w/ Typebox).

Fixed

  • FE Immediately remove clue on failure.
  • FE Solve difficulties in typing "öäüß" (w/ hidden virtual keyboard).

0.2.0 - 2022-03-15

Added

  • FE Clues appear and fade on top of forest.
  • FE Spears have physics, and either scare animals away or stab the ground.
  • FE The player can just type; no clicking, no modals.
  • FE Typed words are matched with onscreen ones by Levenshtein distance.
  • BE Seed procedure from Quack.
  • BE/FE Revise DB schema and API to handle words.

Changed

  • FE Complete rewrite in TypeScript.

0.1.0 - 2022-03-02

Added

  • Dockerization for development and deployment.
  • Kubernetes architecture for deployment.
  • Solid CI pipeline.
  • DB seeding script.
  • Various QOL improvements for developers.

Changed

  • Backend rewritten in Node.

0.0.1 - 2022-02-21

Added