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Missing prefab everywhere #1

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friuns2 opened this issue Jan 16, 2020 · 6 comments
Open

Missing prefab everywhere #1

friuns2 opened this issue Jan 16, 2020 · 6 comments

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@friuns2
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friuns2 commented Jan 16, 2020

image

@oddmax
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oddmax commented Jan 17, 2020

True, I will fix that!

@brombs
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brombs commented Dec 28, 2020

Is it possible for you to add missing prefabs?

@hypnotistDK
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Would still be nice with the prefabs just for an easier testing :)

@oddmax
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oddmax commented May 18, 2023

Hello, everyone! My sincere apologies for the late response, life was crazy lately.
I remembered now. The reason why I didn't include the assets from assets store and was not sure about the license.. I used those two packs:
https://assetstore.unity.com/packages/3d/environments/low-poly-street-tiles-72476 (costs around $5)
https://assetstore.unity.com/packages/2d/environments/mine-tileset-43476 (free)

You probably could try to get those yourself and substitute missing assets with those. I'll try to find time and make the repo example at least working with some default blocks.

Again, my apologies!

@friuns2
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friuns2 commented May 18, 2023

Add some Tile generation with Stable diffusion ;)

@DigitalNaut
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Hello @oddmax ! I've recreated a model set of the road to include in this project for free. I wanted to include it in the build and I was thinking of opening a PR for it. However, I'm having a very difficult time trying to get the generation to work.

The problem I'm facing is that the overlapping generation in the TestSimpleTIledModel3d_streets scene picks a different prefab than the one specified in the painter half of the time. It's almost perfect but it's swapping the prefabs somehow and I can't figure out why.

Screenshot 2023-10-23 105649

I thought the reason was that the Tile Painter had a different prefab than the Tile Painter Input Data Provider but the lists are identical. Maybe it's the symmetry lists? Maybe it's my prefabs?

It's a bit of a bummer but I'm still working on it. If you're interested in the model set, you can find it here.

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