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The main window's corners are rounded, like Win11 style, but the independent windows' (I'm using docking) corners are completely square.
I've checked out all rounding variables both from the Demo window and the style variable from in-code, but nothing seems to work, not even the Window Rounding. I wouldn't think being able to round corners wasn't supported; that's why I'm opening this
Also my text is very blurry, which I don't know if it's a feature...
Screenshots/Video:
No response
Minimal, Complete and Verifiable Example code:
No response
The text was updated successfully, but these errors were encountered:
However proper frictionless high DPI support in Dear ImGui is still a work in progress so it won't be perfect with that alone. (In particular everything will appear very small by default.) You can explore the various issues tagged with the dpi label for current workarounds people are using.
Oh ok, thanks. And yes I'm aware of DPI, but didn't know how to use it correctly or what it was, so... gonna check that. Also I'm not closing this, because it may evolve into a bigger discussion.
Closing as the question was well answered by David. Please don’t ask two unrelated questions in the same topic, it makes things harder to find and label.
Version/Branch of Dear ImGui:
Branch: docking
Back-ends:
imgui_impl_win32.cpp + imgui_impl_dx11.cpp
Compiler, OS:
Windows 11
Full config/build information:
No response
Details:
The main window's corners are rounded, like Win11 style, but the independent windows' (I'm using docking) corners are completely square.
I've checked out all rounding variables both from the Demo window and the style variable from in-code, but nothing seems to work, not even the Window Rounding. I wouldn't think being able to round corners wasn't supported; that's why I'm opening this
Also my text is very blurry, which I don't know if it's a feature...
Screenshots/Video:
No response
Minimal, Complete and Verifiable Example code:
No response
The text was updated successfully, but these errors were encountered: