You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Back-ends: imgui_impl_OpenGL3.cpp + imgui_impl_Win32.cpp (or specify if using a custom engine/back-end)
Compiler: XXX (if the question is related to building or platform specific features)
Operating System: MacOS with Wine
My Issue/Question:
OpenGL3 backend for imgui fails to render on MacOS Wine
Standalone, minimal, complete and verifiable example:(see #2261)
You can test this by running the demo binaries for imgui OpenGL3 in the README
The text was updated successfully, but these errors were encountered:
OSX has stricter requirements on available OpenGL context versions, hence the ifdef in the main.cpp of our examples. I don’t know if Wine would aim to magically adjust that or if it is expected the app to be mindful ahead of time and if there is a best practice/idiom to get it working.
If you want to solve this you will need to do some researchs on the topic.
Version/Branch of Dear ImGui:
Version: 1.89.7
Branch: master
Back-end/Renderer/Compiler/OS
Back-ends: imgui_impl_OpenGL3.cpp + imgui_impl_Win32.cpp (or specify if using a custom engine/back-end)
Compiler: XXX (if the question is related to building or platform specific features)
Operating System: MacOS with Wine
My Issue/Question:
OpenGL3 backend for imgui fails to render on MacOS Wine
Standalone, minimal, complete and verifiable example: (see #2261)
You can test this by running the demo binaries for imgui OpenGL3 in the README
The text was updated successfully, but these errors were encountered: