diff --git a/imgui.cpp b/imgui.cpp index 2a719d4636c8..8e7a677d1c34 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -8659,7 +8659,7 @@ static bool IsKeyChordPotentiallyCharInput(ImGuiKeyChord key_chord) // - Routes and key ownership are attributed at the beginning of next frame based on best score and mod state. // (Conceptually this does a "Submit for next frame" + "Test for current frame". // As such, it could be called TrySetXXX or SubmitXXX, or the Submit and Test operations should be separate.) -bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id, ImGuiID focus_scope_id) +bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id) { ImGuiContext& g = *GImGui; IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiInputFlags_RouteTypeMask_)); // Check that only 1 routing flag is used @@ -8708,6 +8708,11 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, I } } + // Where do we evaluate route for? + ImGuiID focus_scope_id = g.CurrentFocusScopeId; + if (flags & ImGuiInputFlags_RouteFromRootWindow) + focus_scope_id = g.CurrentWindow->RootWindow->ID; // See PushFocusScope() call in Begin() + const int score = CalcRoutingScore(focus_scope_id, owner_id, flags); IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, flags=%04X, owner_id=0x%08X) -> score %d\n", GetKeyChordName(key_chord), flags, owner_id, score); if (score == 255) @@ -9715,7 +9720,7 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags) bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id) { - ImGuiContext& g = *GImGui; + //ImGuiContext& g = *GImGui; //IMGUI_DEBUG_LOG("Shortcut(%s, flags=%X, owner_id=0x%08X)\n", GetKeyChordName(key_chord, g.TempBuffer.Data, g.TempBuffer.Size), flags, owner_id); // When using (owner_id == 0/Any): SetShortcutRouting() will use CurrentFocusScopeId and filter with this, so IsKeyPressed() is fine with he 0/Any. @@ -9727,13 +9732,8 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID own if (owner_id == ImGuiKeyOwner_Any || owner_id == ImGuiKeyOwner_NoOwner) owner_id = GetRoutingIdFromOwnerId(owner_id); - // Where do we evaluate route for? - ImGuiID focus_scope_id = g.CurrentFocusScopeId; - if (flags & ImGuiInputFlags_RouteFromRootWindow) - focus_scope_id = g.CurrentWindow->RootWindow->ID; // See PushFocusScope() call in Begin() - // Submit route - if (!SetShortcutRouting(key_chord, flags, owner_id, focus_scope_id)) + if (!SetShortcutRouting(key_chord, flags, owner_id)) return false; // Default repeat behavior for Shortcut() diff --git a/imgui_internal.h b/imgui_internal.h index 37bbd7843640..d6020f8a7aef 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -3265,7 +3265,7 @@ namespace ImGui // - You can chain two unrelated windows in the focus stack using SetWindowParentWindowForFocusRoute() // e.g. if you have a tool window associated to a document, and you want document shortcuts to run when the tool is focused. IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id); - IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id, ImGuiID focus_scope_id); // routing policy and owner_id needs to be explicit and cannot be 0 + IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id); // routing policy and owner_id needs to be explicit and cannot be 0 IMGUI_API bool TestShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id); IMGUI_API ImGuiKeyRoutingData* GetShortcutRoutingData(ImGuiKeyChord key_chord);