A crash after calling Actor.Invoke()
using async/await
#247
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Using an event that's called via the suggested Actor.Invoke() works, but as soon as I continue the execution past it in any meaningful way, I get an unreal crash that response with: LogOutputDevice: Warning; Script Stack (4 frames): And then a complete Unreal Editor crash. I'm simply trying to set the visibility on a widget after the return and no matter what I do or which widget I mess with I get this error. If I just simply PrintString() after the invoke, everything is fine. I'm pulling my hair out right now trying to solve this. Thanks for any help! |
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Please, provide a blueprint graph with a C# code for reproduction. |
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Please, provide a blueprint graph with a C# code for reproduction.