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Yes, you can use this plugin for inter-process communication over the network, just like in a regular .NET application. |
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I am new to unreal and have some knowledge of C# just researching and learning at this stage.
I was wondering if its possible to have one control app that drives multiple engines using the Unreal CLR. e.g scenarios control app sends "Hello world" from one machine and it updates 5 or more engines at once over IP. I asked this question because when setting up the Unreal CLR theres a close relationship between the project and the Unreal CLR? I had to execute dotnet run and it ask for a specific path.
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