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common_mesh.h
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/*
* Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2022-2023 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
// this file is included by C++ and GLSL
#ifndef _COMMON_MESH_H_
#define _COMMON_MESH_H_
//////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
namespace microdisp {
using namespace glm;
#endif
///////////////////////////////////////////////////////////////////
// InstanceData
struct InstanceData
{
mat4 worldMatrix;
mat4 worldMatrixI;
vec4 color;
uvec3 _pad;
uint normalMapID;
uint firstVertex;
uint firstIndex;
uint lodSubdiv;
float lodRange;
vec4 bboxMin;
vec4 bboxMax;
vec4 lodSphere;
};
#ifndef __cplusplus
layout(buffer_reference, buffer_reference_align = 16, scalar) restrict readonly buffer InstanceDatas_in
{
InstanceData d[];
};
#endif
///////////////////////////////////////////////////////////////////
// MeshData
struct MeshData
{
BUFFER_REF(uints_in) indices;
BUFFER_REF(vec3s_in) positions;
BUFFER_REF(uints_in) normals;
BUFFER_REF(uints_in) tangents;
BUFFER_REF(uints_in) bitangents;
BUFFER_REF(vec2s_in) tex0s;
BUFFER_REF(f16vec4s_in) dispDirections;
BUFFER_REF(boundsVec2s_in) dispDirectionBounds;
BUFFER_REF(uint8s_in) dispDecimateFlags;
BUFFER_REF(InstanceDatas_in) instances;
};
///////////////////////////////////////////////////////////////////
struct DrawPushData
{
uint firstVertex;
uint firstIndex;
uint instanceID;
uint triangleMax;
uint shellDir;
float shellMin;
float shellMax;
};
#ifdef __cplusplus
}
#endif
#endif