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Volumes #1
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Volumes #1
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… Capsule # Conflicts: # Scripts/Brushes/PrimitiveBrush.cs # Scripts/UI/SabreCSGResources.cs
Feature addition in reference to sabresaurus#82 + Added a group to CSGModelInspector "Common Fixes" + Added a toggle + enum to change ReflectionProbeUsage for the entire CSGModel
…y rebuild, so I decided to remove it and just have this enum as the default way to manage it. Generic code cleanup of CSGBuildSettings and MeshGroupManager (sorry, I know that makes it hard to read, it was an accident!).
Reflection Probes Usage build settings
…raditional game object where only a parent could be disabled yet the children are enabled.
Disabled CSG Models will no longer enable their MeshGroup during play. Fixes sabresaurus#131.
+ Add HollowBoxBrush + Add HollowBoxBrushInspector Simple compound brush for generating a hollow cube/box with wall thickness.
Fix for CS0252 "Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'type' " in Toolbar.cs on .NET backend 4.5 Equivalent on unity 2017 and above.
The 2D Shape Editor can now extrude segments.
Fix for warning CS0252 on 4.x .net backend (unity 2018) in Toolbar.cs
Introducing new primitive type: Capsule!
…ise, allowing for more floating point errors and causing less false positives).
… was still able to create.
… runtime CSG game build compile errors.
Faster and more accurate material searches for VMF and T3D.
2DSE: Fixed inverted extrude direction on flipped projects.
… SubtractiveCorruptions
Subtractive brush stability update against corruptions
- Removed unused usings. - Removed redundant code - Removed scale setting feature. Possible addition to compound brush later. * Fixed brush not being manually scalable. * Made checking brush size easier. Now can simply use IsBrushXYZTooSmall to check the size of the brush.
New compound brush! Hollow Box.
Fixed HollowBoxBrush compilation errors.
Optimize Geometry has been demoted and is now off by default.
Fixed HollowBoxBrush inspector compilation errors.
… Can associate a volume type in the inspector.
…kes them identifiable as volumes. Instead the custom material should be more than enough to customize it.
…nvisible game objects parented to brushes (can be shown through the SabreCSG preferences for development purposes).
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