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stalker.txt
146 lines (146 loc) · 3.34 KB
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stalker.txt
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"gamemode"
{
"base" "base"
"title" "The Stalker"
"maps" "^ts_"
"menusystem" "1"
"settings"
{
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{
"name" "sv_ts_num_rounds"
"text" "Number of rounds:"
"help" "The maximum number of rounds that can be played before the map changes."
"type" "Numeric"
"default" "15"
}
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{
"name" "sv_ts_stalker_health"
"text" "Base stalker health:"
"help" "The base amount of health the Stalker spawns with."
"type" "Numeric"
"default" "100"
}
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{
"name" "sv_ts_stalker_add_health"
"text" "Additional stalker health:"
"help" "The amount added to the Stalker's base health (per human)."
"type" "Numeric"
"default" "20"
}
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{
"name" "sv_ts_stalker_gib_health"
"text" "Health gained from corpses:"
"help" "The amount of health the Stalker gains from dismembering corpses."
"type" "Numeric"
"default" "10"
}
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{
"name" "sv_ts_stalker_kill_health"
"text" "Health gained from kills:"
"help" "The amount of health the Stalker gains from killing a human."
"type" "Numeric"
"default" "15"
}
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{
"name" "sv_ts_stalker_drain_time"
"text" "Health drain time:"
"help" "The time (in seconds) it takes for the stalker to lose 1 health."
"type" "Numeric"
"default" "1.0"
}
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{
"name" "sv_ts_stalker_drain_delay"
"text" "Health drain delay:"
"help" "The time (in seconds) it takes for the stalker's health to start draining."
"type" "Numeric"
"default" "45"
}
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{
"name" "sv_ts_stalker_drain_scale"
"text" "Health drain scale:"
"help" "The amount of the stalker's health that is drained."
"type" "Numeric"
"default" "1.0"
}
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{
"name" "sv_ts_ff"
"text" "Friendly fire"
"help" "Controls whether teammates can injure eachother."
"type" "CheckBox"
"default" "1"
}
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{
"name" "sv_ts_ff_damage_scale"
"text" "Friendly fire damage scale:"
"help" "The damage scaling for friendly fire."
"type" "Numeric"
"default" "0.01"
}
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{
"name" "sv_ts_ff_damage_reflect"
"text" "Friendly fire damage reflect"
"help" "Reflect damage done with friendly fire."
"type" "CheckBox"
"default" "1"
}
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{
"name" "sv_ts_ff_reflect_scale"
"text" "Friendly fire reflect scale:"
"help" "The damage scaling for friendly fire reflection."
"type" "Numeric"
"default" "2.0"
}
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{
"name" "sv_ts_team_nocollide"
"text" "Teammate nocollide"
"help" "Allow teammates to pass through eachother."
"type" "CheckBox"
"default" "0"
}
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{
"name" "sv_ts_spectate_time"
"text" "Spectate time:"
"help" "The time players must spectate for before becoming a scanner."
"type" "Numeric"
"default" "60"
}
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{
"name" "sv_ts_stalker_blood_thirst"
"text" "Blood thirst healing:"
"help" "The amount of health gained from blood thirst melee attacks."
"type" "Numeric"
"default" "45"
}
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{
"name" "sv_ts_stalker_blood_thirst_gib"
"text" "Blood thirst healing:"
"help" "The amount of health gained from blood thirst corpse dismembering."
"type" "Numeric"
"default" "25"
}
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{
"name" "sv_ts_select_mode"
"text" "Stalker selection mode:"
"help" "The method used to select the next stalker (1 = killer, 2 = most damage dealt, 3 = randomized)."
"type" "Numeric"
"default" "1"
}
}
}