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_F=TypeVar('_F', bound=Callable[..., object])
classPet:
"""Level at which the relationship with the player feels completely reciprocal."""RECIPROCITY_MAX=72"""Current reciprocity level of the relationship to the player."""reciprocity: int@staticmethoddefsocial(func: _F) ->_F:
"""Decorator to make a social interaction between the player and the pet. Social interactions influence the :attr:`reciprocity`. """classSpace:
""" .. describe:: space-nudge Dispatched when the pet nudges the player. """classNudgeEvent(Event):
"""Event about a nudge from the pet.""""""Intended activity emoji or ID of the furniture piece to engage with."""activity_id: str@staticmethoddefparse(data: str) ->NudgeEvent: ...
asyncdefget_activity(self) ->Furniture|str:
"""Get the intended activity emoji or ID of the furniture piece to engage with."""classFurnitureProperties(TypedDict):
"""Properties of a furniture piece.""""""Indicates if the furniture piece is portable or fixed."""portable: bool# Future reference"""Needed material."""material: list[str]
"""Properties of each furniture piece."""FURNITURE_PROPERTIES: dict[str, FurnitureProperties]
⚾🐕 Feini drops the ⚾ item next to you and looks at you with anticipation. Woof! 😊
🪴🐕 Feini calls you over to the 🪴 furniture piece. Woof! 😊
🐕 Feini gently nudges you with its head. 😊
Tasks
Implement draft
Pet.tick(): Set activity in transaction
Pet.social(): Reset reciprocity with variation
update_pet_reciprocity(): Ignore if pet is hatched
The text was updated successfully, but these errors were encountered:
Track the reciprocity level of the relationship to the player and make the pet nudge the player based on the reciprocity.
Depends on #14.
Draft
Tasks
Pet.tick()
: Set activity in transactionPet.social()
: Reset reciprocity with variationupdate_pet_reciprocity()
: Ignore if pet is hatchedThe text was updated successfully, but these errors were encountered: