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piety.h
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piety.h
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/*
* PROPRIETARY INFORMATION. This software is proprietary to POWDER
* Development, and is not to be reproduced, transmitted, or disclosed
* in any way without written permission.
*
* Produced by: Jeff Lait
*
* POWDER Development
*
* NAME: piety.h ( POWDER Library, C++ )
*
* COMMENTS:
* This handles most of the deity related code.
* All the piety access functions that alter the global
* piety values are triggered through here.
*/
#ifndef __piety__
#define __piety__
class SRAMSTREAM;
class MOB;
class ITEM;
// Reset all the piety scores to zero for a new game.
void piety_init();
// Load piety & god choice.
void piety_load(SRAMSTREAM &is);
// Save the current piety & god choice.
void piety_save(SRAMSTREAM &os);
GOD_NAMES piety_chosengod();
int piety_chosengodspiety();
void piety_setgod(GOD_NAMES god);
#endif