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doc: add basic embedding example documentation
PR-URL: #30467 Reviewed-By: James M Snell <[email protected]> Reviewed-By: Gireesh Punathil <[email protected]>
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# C++ Embedder API | ||
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<!--introduced_in=REPLACEME--> | ||
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Node.js provides a number of C++ APIs that can be used to execute JavaScript | ||
in a Node.js environment from other C++ software. | ||
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The documentation for these APIs can be found in [src/node.h][] in the Node.js | ||
source tree. In addition to the APIs exposed by Node.js, some required concepts | ||
are provided by the V8 embedder API. | ||
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Because using Node.js as an embedded library is different from writing code | ||
that is executed by Node.js, breaking changes do not follow typical Node.js | ||
[deprecation policy][] and may occur on each semver-major release without prior | ||
warning. | ||
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## Example embedding application | ||
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The following sections will provide an overview over how to use these APIs | ||
to create an application from scratch that will perform the equivalent of | ||
`node -e <code>`, i.e. that will take a piece of JavaScript and run it in | ||
a Node.js-specific environment. | ||
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The full code can be found [in the Node.js source tree][embedtest.cc]. | ||
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### Setting up per-process state | ||
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Node.js requires some per-process state management in order to run: | ||
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* Arguments parsing for Node.js [CLI options][], | ||
* V8 per-process requirements, such as a `v8::Platform` instance. | ||
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The following example shows how these can be set up. Some class names are from | ||
the `node` and `v8` C++ namespaces, respectively. | ||
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```c++ | ||
int main(int argc, char** argv) { | ||
std::vector<std::string> args(argv, argv + argc); | ||
std::vector<std::string> exec_args; | ||
std::vector<std::string> errors; | ||
// Parse Node.js CLI options, and print any errors that have occurred while | ||
// trying to parse them. | ||
int exit_code = node::InitializeNodeWithArgs(&args, &exec_args, &errors); | ||
for (const std::string& error : errors) | ||
fprintf(stderr, "%s: %s\n", args[0].c_str(), error.c_str()); | ||
if (exit_code != 0) { | ||
return exit_code; | ||
} | ||
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// Create a v8::Platform instance. `MultiIsolatePlatform::Create()` is a way | ||
// to create a v8::Platform instance that Node.js can use when creating | ||
// Worker threads. When no `MultiIsolatePlatform` instance is present, | ||
// Worker threads are disabled. | ||
std::unique_ptr<MultiIsolatePlatform> platform = | ||
MultiIsolatePlatform::Create(4); | ||
V8::InitializePlatform(platform.get()); | ||
V8::Initialize(); | ||
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// See below for the contents of this function. | ||
int ret = RunNodeInstance(platform.get(), args, exec_args); | ||
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V8::Dispose(); | ||
V8::ShutdownPlatform(); | ||
return ret; | ||
} | ||
``` | ||
### Per-instance state | ||
Node.js has a concept of a “Node.js instance”, that is commonly being referred | ||
to as `node::Environment`. Each `node::Environment` is associated with: | ||
* Exactly one `v8::Isolate`, i.e. one JS Engine instance, | ||
* Exactly one `uv_loop_t`, i.e. one event loop, and | ||
* A number of `v8::Context`s, but exactly one main `v8::Context`. | ||
* One `node::IsolateData` instance that contains information that could be | ||
shared by multiple `node::Environment`s that use the same `v8::Isolate`. | ||
Currently, no testing if performed for this scenario. | ||
In order to set up a `v8::Isolate`, an `v8::ArrayBuffer::Allocator` needs | ||
to be provided. One possible choice is the default Node.js allocator, which | ||
can be created through `node::ArrayBufferAllocator::Create()`. Using the Node.js | ||
allocator allows minor performance optimizations when addons use the Node.js | ||
C++ `Buffer` API, and is required in order to track `ArrayBuffer` memory in | ||
[`process.memoryUsage()`][]. | ||
Additionally, each `v8::Isolate` that is used for a Node.js instance needs to | ||
be registered and unregistered with the `MultiIsolatePlatform` instance, if one | ||
is being used, in order for the platform to know which event loop to use | ||
for tasks scheduled by the `v8::Isolate`. | ||
The `node::NewIsolate()` helper function creates a `v8::Isolate`, | ||
sets it up with some Node.js-specific hooks (e.g. the Node.js error handler), | ||
and registers it with the platform automatically. | ||
```c++ | ||
int RunNodeInstance(MultiIsolatePlatform* platform, | ||
const std::vector<std::string>& args, | ||
const std::vector<std::string>& exec_args) { | ||
int exit_code = 0; | ||
// Set up a libuv event loop. | ||
uv_loop_t loop; | ||
int ret = uv_loop_init(&loop); | ||
if (ret != 0) { | ||
fprintf(stderr, "%s: Failed to initialize loop: %s\n", | ||
args[0].c_str(), | ||
uv_err_name(ret)); | ||
return 1; | ||
} | ||
std::shared_ptr<ArrayBufferAllocator> allocator = | ||
ArrayBufferAllocator::Create(); | ||
Isolate* isolate = NewIsolate(allocator, &loop, platform); | ||
if (isolate == nullptr) { | ||
fprintf(stderr, "%s: Failed to initialize V8 Isolate\n", args[0].c_str()); | ||
return 1; | ||
} | ||
{ | ||
Locker locker(isolate); | ||
Isolate::Scope isolate_scope(isolate); | ||
// Create a node::IsolateData instance that will later be released using | ||
// node::FreeIsolateData(). | ||
std::unique_ptr<IsolateData, decltype(&node::FreeIsolateData)> isolate_data( | ||
node::CreateIsolateData(isolate, &loop, platform, allocator.get()), | ||
node::FreeIsolateData); | ||
// Set up a new v8::Context. | ||
HandleScope handle_scope(isolate); | ||
Local<Context> context = node::NewContext(isolate); | ||
if (context.IsEmpty()) { | ||
fprintf(stderr, "%s: Failed to initialize V8 Context\n", args[0].c_str()); | ||
return 1; | ||
} | ||
// The v8::Context needs to be entered when node::CreateEnvironment() and | ||
// node::LoadEnvironment() are being called. | ||
Context::Scope context_scope(context); | ||
// Create a node::Environment instance that will later be released using | ||
// node::FreeEnvironment(). | ||
std::unique_ptr<Environment, decltype(&node::FreeEnvironment)> env( | ||
node::CreateEnvironment(isolate_data.get(), context, args, exec_args), | ||
node::FreeEnvironment); | ||
// Set up the Node.js instance for execution, and run code inside of it. | ||
// There is also a variant that takes a callback and provides it with | ||
// the `require` and `process` objects, so that it can manually compile | ||
// and run scripts as needed. | ||
// The `require` function inside this script does *not* access the file | ||
// system, and can only load built-in Node.js modules. | ||
// `module.createRequire()` is being used to create one that is able to | ||
// load files from the disk, and uses the standard CommonJS file loader | ||
// instead of the internal-only `require` function. | ||
MaybeLocal<Value> loadenv_ret = node::LoadEnvironment( | ||
env.get(), | ||
"const publicRequire =" | ||
" require('module').createRequire(process.cwd() + '/');" | ||
"globalThis.require = publicRequire;" | ||
"require('vm').runInThisContext(process.argv[1]);"); | ||
if (loadenv_ret.IsEmpty()) // There has been a JS exception. | ||
return 1; | ||
{ | ||
// SealHandleScope protects against handle leaks from callbacks. | ||
SealHandleScope seal(isolate); | ||
bool more; | ||
do { | ||
uv_run(&loop, UV_RUN_DEFAULT); | ||
// V8 tasks on background threads may end up scheduling new tasks in the | ||
// foreground, which in turn can keep the event loop going. For example, | ||
// WebAssembly.compile() may do so. | ||
platform->DrainTasks(isolate); | ||
// If there are new tasks, continue. | ||
more = uv_loop_alive(&loop); | ||
if (more) continue; | ||
// node::EmitBeforeExit() is used to emit the 'beforeExit' event on | ||
// the `process` object. | ||
node::EmitBeforeExit(env.get()); | ||
// 'beforeExit' can also schedule new work that keeps the event loop | ||
// running. | ||
more = uv_loop_alive(&loop); | ||
} while (more == true); | ||
} | ||
// node::EmitExit() returns the current exit code. | ||
exit_code = node::EmitExit(env.get()); | ||
// node::Stop() can be used to explicitly stop the event loop and keep | ||
// further JavaScript from running. It can be called from any thread, | ||
// and will act like worker.terminate() if called from another thread. | ||
node::Stop(env.get()); | ||
} | ||
// Unregister the Isolate with the platform and add a listener that is called | ||
// when the Platform is done cleaning up any state it had associated with | ||
// the Isolate. | ||
bool platform_finished = false; | ||
platform->AddIsolateFinishedCallback(isolate, [](void* data) { | ||
*static_cast<bool*>(data) = true; | ||
}, &platform_finished); | ||
platform->UnregisterIsolate(isolate); | ||
isolate->Dispose(); | ||
// Wait until the platform has cleaned up all relevant resources. | ||
while (!platform_finished) | ||
uv_run(&loop, UV_RUN_ONCE); | ||
int err = uv_loop_close(&loop); | ||
assert(err == 0); | ||
return exit_code; | ||
} | ||
``` | ||
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[`process.memoryUsage()`]: process.html#process_process_memoryusage | ||
[CLI options]: cli.html | ||
[deprecation policy]: deprecations.html | ||
[embedtest.cc]: https://github.com/nodejs/node/blob/master/test/embedding/embedtest.cc | ||
[src/node.h]: https://github.com/nodejs/node/blob/master/src/node.h |
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