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dgram: support dgram.send with multiple buffers
Added ability to dgram.send to send multiple buffers, _writev style. The offset and length parameters in dgram.send are now optional. Refactored the dgram benchmarks, and seperated them from net. Added docs for the new signature. Reviewed-By: James M Snell <[email protected]> Reviewed-By: Saúl Ibarra Corretgé <[email protected]> Fixes: #4302 PR-URL: #4374
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,80 @@ | ||
// test UDP send throughput with the multi buffer API against Buffer.concat | ||
'use strict'; | ||
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const common = require('../common.js'); | ||
const PORT = common.PORT; | ||
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// `num` is the number of send requests to queue up each time. | ||
// Keep it reasonably high (>10) otherwise you're benchmarking the speed of | ||
// event loop cycles more than anything else. | ||
var bench = common.createBenchmark(main, { | ||
len: [64, 256, 512, 1024], | ||
num: [100], | ||
chunks: [1, 2, 4, 8], | ||
type: ['concat', 'multi'], | ||
dur: [5] | ||
}); | ||
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var dur; | ||
var len; | ||
var num; | ||
var type; | ||
var chunk; | ||
var chunks; | ||
var encoding; | ||
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function main(conf) { | ||
dur = +conf.dur; | ||
len = +conf.len; | ||
num = +conf.num; | ||
type = conf.type; | ||
chunks = +conf.chunks; | ||
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chunk = [] | ||
for (var i = 0; i < chunks; i++) { | ||
chunk.push(new Buffer(Math.round(len / chunks))); | ||
} | ||
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server(); | ||
} | ||
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var dgram = require('dgram'); | ||
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function server() { | ||
var sent = 0; | ||
var received = 0; | ||
var socket = dgram.createSocket('udp4'); | ||
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var onsend = type === 'concat' ? onsendConcat : onsendMulti; | ||
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function onsendConcat() { | ||
if (sent++ % num == 0) | ||
for (var i = 0; i < num; i++) { | ||
socket.send(Buffer.concat(chunk), PORT, '127.0.0.1', onsend); | ||
} | ||
} | ||
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function onsendMulti() { | ||
if (sent++ % num == 0) | ||
for (var i = 0; i < num; i++) { | ||
socket.send(chunk, PORT, '127.0.0.1', onsend); | ||
} | ||
} | ||
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socket.on('listening', function() { | ||
bench.start(); | ||
onsend(); | ||
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setTimeout(function() { | ||
var bytes = sent * len; | ||
var gbits = (bytes * 8) / (1024 * 1024 * 1024); | ||
bench.end(gbits); | ||
}, dur * 1000); | ||
}); | ||
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socket.on('message', function(buf, rinfo) { | ||
received++; | ||
}); | ||
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socket.bind(PORT); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,70 @@ | ||
// test UDP send/recv throughput with the multi buffer API | ||
'use strict'; | ||
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const common = require('../common.js'); | ||
const PORT = common.PORT; | ||
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// `num` is the number of send requests to queue up each time. | ||
// Keep it reasonably high (>10) otherwise you're benchmarking the speed of | ||
// event loop cycles more than anything else. | ||
var bench = common.createBenchmark(main, { | ||
len: [64, 256, 1024], | ||
num: [100], | ||
chunks: [1, 2, 4, 8], | ||
type: ['send', 'recv'], | ||
dur: [5] | ||
}); | ||
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var dur; | ||
var len; | ||
var num; | ||
var type; | ||
var chunk; | ||
var chunks; | ||
var encoding; | ||
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function main(conf) { | ||
dur = +conf.dur; | ||
len = +conf.len; | ||
num = +conf.num; | ||
type = conf.type; | ||
chunks = +conf.chunks; | ||
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chunk = [] | ||
for (var i = 0; i < chunks; i++) { | ||
chunk.push(new Buffer(Math.round(len / chunks))); | ||
} | ||
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server(); | ||
} | ||
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var dgram = require('dgram'); | ||
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function server() { | ||
var sent = 0; | ||
var received = 0; | ||
var socket = dgram.createSocket('udp4'); | ||
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function onsend() { | ||
if (sent++ % num == 0) | ||
for (var i = 0; i < num; i++) | ||
socket.send(chunk, PORT, '127.0.0.1', onsend); | ||
} | ||
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socket.on('listening', function() { | ||
bench.start(); | ||
onsend(); | ||
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setTimeout(function() { | ||
var bytes = (type === 'send' ? sent : received) * len; | ||
var gbits = (bytes * 8) / (1024 * 1024 * 1024); | ||
bench.end(gbits); | ||
}, dur * 1000); | ||
}); | ||
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socket.on('message', function(buf, rinfo) { | ||
received++; | ||
}); | ||
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socket.bind(PORT); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,62 @@ | ||
// test UDP send/recv throughput with the new single Buffer API | ||
'use strict'; | ||
|
||
const common = require('../common.js'); | ||
const PORT = common.PORT; | ||
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||
// `num` is the number of send requests to queue up each time. | ||
// Keep it reasonably high (>10) otherwise you're benchmarking the speed of | ||
// event loop cycles more than anything else. | ||
var bench = common.createBenchmark(main, { | ||
len: [1, 64, 256, 1024], | ||
num: [100], | ||
type: ['send', 'recv'], | ||
dur: [5] | ||
}); | ||
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||
var dur; | ||
var len; | ||
var num; | ||
var type; | ||
var chunk; | ||
var encoding; | ||
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function main(conf) { | ||
dur = +conf.dur; | ||
len = +conf.len; | ||
num = +conf.num; | ||
type = conf.type; | ||
chunk = new Buffer(len); | ||
server(); | ||
} | ||
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var dgram = require('dgram'); | ||
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function server() { | ||
var sent = 0; | ||
var received = 0; | ||
var socket = dgram.createSocket('udp4'); | ||
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function onsend() { | ||
if (sent++ % num == 0) | ||
for (var i = 0; i < num; i++) | ||
socket.send(chunk, PORT, '127.0.0.1', onsend); | ||
} | ||
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socket.on('listening', function() { | ||
bench.start(); | ||
onsend(); | ||
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setTimeout(function() { | ||
var bytes = (type === 'send' ? sent : received) * chunk.length; | ||
var gbits = (bytes * 8) / (1024 * 1024 * 1024); | ||
bench.end(gbits); | ||
}, dur * 1000); | ||
}); | ||
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socket.on('message', function(buf, rinfo) { | ||
received++; | ||
}); | ||
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socket.bind(PORT); | ||
} |
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