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embed_helpers.cc
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#include "node.h"
#include "env-inl.h"
#include "debug_utils-inl.h"
using v8::Context;
using v8::Global;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Locker;
using v8::Maybe;
using v8::Nothing;
using v8::SealHandleScope;
namespace node {
Maybe<int> SpinEventLoop(Environment* env) {
CHECK_NOT_NULL(env);
MultiIsolatePlatform* platform = GetMultiIsolatePlatform(env);
CHECK_NOT_NULL(platform);
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
SealHandleScope seal(env->isolate());
if (env->is_stopping()) return Nothing<int>();
env->set_trace_sync_io(env->options()->trace_sync_io);
{
bool more;
env->performance_state()->Mark(
node::performance::NODE_PERFORMANCE_MILESTONE_LOOP_START);
do {
if (env->is_stopping()) break;
uv_run(env->event_loop(), UV_RUN_DEFAULT);
if (env->is_stopping()) break;
platform->DrainTasks(env->isolate());
more = uv_loop_alive(env->event_loop());
if (more && !env->is_stopping()) continue;
if (EmitProcessBeforeExit(env).IsNothing())
break;
// Emit `beforeExit` if the loop became alive either after emitting
// event, or after running some callbacks.
more = uv_loop_alive(env->event_loop());
} while (more == true && !env->is_stopping());
env->performance_state()->Mark(
node::performance::NODE_PERFORMANCE_MILESTONE_LOOP_EXIT);
}
if (env->is_stopping()) return Nothing<int>();
env->set_trace_sync_io(false);
env->PrintInfoForSnapshotIfDebug();
env->VerifyNoStrongBaseObjects();
return EmitProcessExit(env);
}
struct CommonEnvironmentSetup::Impl {
MultiIsolatePlatform* platform = nullptr;
uv_loop_t loop;
std::shared_ptr<ArrayBufferAllocator> allocator;
Isolate* isolate = nullptr;
DeleteFnPtr<IsolateData, FreeIsolateData> isolate_data;
DeleteFnPtr<Environment, FreeEnvironment> env;
Global<Context> context;
};
CommonEnvironmentSetup::CommonEnvironmentSetup(
MultiIsolatePlatform* platform,
std::vector<std::string>* errors,
std::function<Environment*(const CommonEnvironmentSetup*)> make_env)
: impl_(new Impl()) {
CHECK_NOT_NULL(platform);
CHECK_NOT_NULL(errors);
impl_->platform = platform;
uv_loop_t* loop = &impl_->loop;
// Use `data` to tell the destructor whether the loop was initialized or not.
loop->data = nullptr;
int ret = uv_loop_init(loop);
if (ret != 0) {
errors->push_back(
SPrintF("Failed to initialize loop: %s", uv_err_name(ret)));
return;
}
loop->data = this;
impl_->allocator = ArrayBufferAllocator::Create();
impl_->isolate = NewIsolate(impl_->allocator, &impl_->loop, platform);
Isolate* isolate = impl_->isolate;
{
Locker locker(isolate);
Isolate::Scope isolate_scope(isolate);
impl_->isolate_data.reset(CreateIsolateData(
isolate, loop, platform, impl_->allocator.get()));
HandleScope handle_scope(isolate);
Local<Context> context = NewContext(isolate);
impl_->context.Reset(isolate, context);
if (context.IsEmpty()) {
errors->push_back("Failed to initialize V8 Context");
return;
}
Context::Scope context_scope(context);
impl_->env.reset(make_env(this));
}
}
CommonEnvironmentSetup::~CommonEnvironmentSetup() {
if (impl_->isolate != nullptr) {
Isolate* isolate = impl_->isolate;
{
Locker locker(isolate);
Isolate::Scope isolate_scope(isolate);
impl_->context.Reset();
impl_->env.reset();
impl_->isolate_data.reset();
}
bool platform_finished = false;
impl_->platform->AddIsolateFinishedCallback(isolate, [](void* data) {
*static_cast<bool*>(data) = true;
}, &platform_finished);
impl_->platform->UnregisterIsolate(isolate);
isolate->Dispose();
// Wait until the platform has cleaned up all relevant resources.
while (!platform_finished)
uv_run(&impl_->loop, UV_RUN_ONCE);
}
if (impl_->isolate || impl_->loop.data != nullptr)
CheckedUvLoopClose(&impl_->loop);
delete impl_;
}
uv_loop_t* CommonEnvironmentSetup::event_loop() const {
return &impl_->loop;
}
std::shared_ptr<ArrayBufferAllocator>
CommonEnvironmentSetup::array_buffer_allocator() const {
return impl_->allocator;
}
Isolate* CommonEnvironmentSetup::isolate() const {
return impl_->isolate;
}
IsolateData* CommonEnvironmentSetup::isolate_data() const {
return impl_->isolate_data.get();
}
Environment* CommonEnvironmentSetup::env() const {
return impl_->env.get();
}
v8::Local<v8::Context> CommonEnvironmentSetup::context() const {
return impl_->context.Get(impl_->isolate);
}
} // namespace node