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bonus_main.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: nmbabazi <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/06/15 11:35:39 by nmbabazi #+# #+# */
/* Updated: 2020/07/25 17:23:40 by nmbabazi ### ########.fr */
/* */
/* ************************************************************************** */
#include "include.h"
static void ft_key(t_param *param, int key, int n)
{
if (key == KEY_LEFT)
{
param->player.walkdirection = -n;
param->player.translation = n;
}
if (key == KEY_RIGHT)
{
param->player.walkdirection = n;
param->player.translation = n;
}
if (key == KEY_UP)
{
param->player.walkdirection = n;
param->player.translation = 0 * n;
}
if (key == KEY_DOWN)
{
param->player.walkdirection = -n;
param->player.translation = 0 * n;
}
}
int key_press(int key, void *data)
{
t_param *param;
param = (t_param *)data;
if (key == CAM_RIGHT)
param->player.turndirection = +1;
if (key == CAM_LEFT)
param->player.turndirection = -1;
ft_key(param, key, 1);
if (key == 53)
exit_properly(param);
return (1);
}
int key_release(int key, void *data)
{
t_param *param;
param = (t_param *)data;
if (key == CAM_RIGHT)
param->player.turndirection = 0;
if (key == CAM_LEFT)
param->player.turndirection = 0;
ft_key(param, key, 0);
return (1);
}
int game_loop(t_param *param)
{
param->img.img_ptr = mlx_new_image(param->mlx_ptr,
param->win_width, param->win_height);
param->img.data = (int *)mlx_get_data_addr(param->img.img_ptr,
¶m->img.bpp, ¶m->img.size_l, ¶m->img.endian);
ft_updateplayer(param);
ft_castallrays(param);
ft_putsprite(param);
ft_rendermap(param);
ft_renderplayer(param);
mlx_clear_window(param->mlx_ptr, param->win_ptr);
mlx_put_image_to_window(param->mlx_ptr, param->win_ptr, param->img.img_ptr,
0, 0);
if (param->argument == 3)
{
ft_save(param, "save.bmp");
exit_properly(param);
}
mlx_destroy_image(param->mlx_ptr, param->img.img_ptr);
return (1);
}
int main(int ac, char **av)
{
t_param param;
if (ft_checkarg(ac, av) == 0)
{
ft_putstr_fd("ERROR\n WRONG ARG\n", 1);
system("leaks cub3D");
return (0);
}
if ((ft_parsing(av[1], ¶m) != 1))
{
system("leaks cub3D");
return (0);
}
param.argument = ac;
param.mlx_ptr = mlx_init();
param.win_ptr = mlx_new_window(param.mlx_ptr,
param.win_width, param.win_height, "Cub3D");
ft_initall(¶m);
mlx_hook(param.win_ptr, 17, 0, &exit_properly, ¶m);
mlx_hook(param.win_ptr, 2, 0, &key_press, ¶m);
mlx_hook(param.win_ptr, 3, 0, &key_release, ¶m);
mlx_loop_hook(param.mlx_ptr, &game_loop, ¶m);
system("leaks cub3D");
mlx_loop(param.mlx_ptr);
return (1);
}