Sets the context scale for high resolution displays #1782
Merged
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Summary
This PR fixes/implements the following bugs/features
On high resolution displays (where
defaultView.devicePixelRatio
is greater than1
), the rendered output will only take some fraction of the entire canvas. This is because twice as many pixels need to be written out.This calls
this.context.scale(...)
to normalize coordinate system to use css pixels. This technique is shown on mdn. This fixes the problem.Test plan (required)
I'm not sure how to test this without running tests on a machine that has a high resolution display.
Closing issues
Fixes #
Closes #1781