From 78381b93b74755a8190269cbe70fdcc8f8617ff3 Mon Sep 17 00:00:00 2001 From: Nick Stapleton Date: Mon, 27 May 2019 21:11:58 -0700 Subject: [PATCH] init grid.md --- ProjectIdeas/grid.md | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 ProjectIdeas/grid.md diff --git a/ProjectIdeas/grid.md b/ProjectIdeas/grid.md new file mode 100644 index 0000000..bf81567 --- /dev/null +++ b/ProjectIdeas/grid.md @@ -0,0 +1,41 @@ +# FlatCell- Grid # + +The `game world` of **FlatCell** is a 2D canvas that geometric objects are drawn on. To outline this- we have a 2D grid. + +The idea is to have the following layers of reality- + +* 2D - flat grid +* 3D - grid is projected onto rolling surfaces, and the player is now a sphere. +* n+D - grid is projected onto a sheet that morphs depending on the objects mass, etc. The player is an orbiting body or somethin. + +## 2D ## + +The `grid` acts kinda like graph paper. The length of the squares, I'll call it `unit length` should scale to the `evolution +stage` / `player level`. As the player gets bigger the grid should get bigger as well. Smaller enemies should still display +properly as being smaller than the player as reference. + +Each cell in the grid will have it's own color component, and color component's from neibhboring cells can be added together to influence +the color of the current cell. + +For example, + +The cell is blue but adjacent cells are green. Then green will "bleed into" the blue, looking kinda like a water painting. If this is too +compled for the time frame a single color is fine. + +## Collision ## + +Each edge of the grid should support collision detection. What happens to each side is up to the Game Feel person. + +##### Scope 1 ###### + +* The edges change opacity, fade in/out, change color, disappear, etc. This will change based on Game Feel but setting up the framework +is the objective. +* The cells change color instantaniously based on the player's color. + +##### Scope 2 ###### + +* The cell's color changes over time based off it's old color and the player's color. + +##### Scope 3 ###### + +* The cell's color is influences by neighboring cells.