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DeltaBlue.dart
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// Strengths are used to measure the relative importance of constraints. New
// strengths may be inserted in the strength hierarchy without disrupting
// current constraints. Strengths cannot be created outside this class, so
// pointer comparison can be used for value comparison.
class Strength {
String name;
int value;
Strength(this.name, this.value);
bool strongerThan(Strength other) {
return this.value < other.value;
}
bool weakerThan(Strength other) {
return this.value > other.value;
}
Strength strongest(Strength other) {
return this.strongerThan(other) ? this : other;
}
Strength weakest(Strength other) {
return this.weakerThan(other) ? this : other;
}
}
final Strength required = new Strength('required', 0);
final Strength strongPreferred = new Strength('strongPreferred', 1);
final Strength preferred = new Strength('preferred', 2);
final Strength strongDefault = new Strength('strongDefault', 3);
final Strength normal = new Strength('normal', 4);
final Strength weakDefault = new Strength('weakDefault', 5);
final Strength weakest = new Strength('weakest', 6);
final List<Strength> descendingStrengths = [required, strongPreferred,
preferred, strongDefault, normal, weakDefault, weakest];
class Direction {
String name;
Direction(this.name);
}
final Direction forward = new Direction('forward');
final Direction backward = new Direction('backward');
// I represent a constrained variable. In addition to my value, I maintain the
// structure of the constraint graph, the current dataflow graph, and various
// parameters of interest to the DeltaBlue incremental constraint solver.
class Variable {
int value;
List<Constraint> constraints = new List<Constraint>(); // hint = 2
Constraint determinedBy;
int mark = 0;
Strength walkStrength = weakest;
bool stay = true;
String name;
Variable(this.name, this.value);
// Add the given constraint to the set of all constraints that refer to me.
void addConstraint(Constraint c) {
constraints.add(c);
}
// Remove all traces of c from this variable.
void removeConstraint(Constraint c) {
constraints.remove(c);
if (determinedBy == c) determinedBy = null;
}
}
// I am an abstract class representing a system-maintainable relationship (or
// "constraint") between a set of variables. I supply a strength instance
// variable; concrete subclasses provide a means of storing the constrained
// variables and other information required to represent a constraint.
abstract class Constraint {
Strength strength;
Constraint(this.strength);
// Activate this constraint and attempt to satisfy it.
void addConstraint() {
addToGraph();
planner.incrementalAdd(this);
}
// Add myself to the constraint graph.
void addToGraph();
// Decide if I can be satisfied and record that decision. The output of the
// chosen method must not have the given mark and must have a walkabout
// strength less than that of this constraint.
void chooseMethod(int mark);
// Deactivate this constraint, remove it from the constraint graph, possibly
// causing other constraints to be satisfied, and destroy it.
void destroyConstraint() {
if (isSatisfied()) planner.incrementalRemove(this);
removeFromGraph();
}
// Enforce this constraint. Assume that it is satisfied.
void execute();
// Assume that I am satisfied. Answer true if all my current inputs are
// known. A variable is known if either a) it is 'stay' (i.e. it is a
// constant at plan execution time), b) it has the given mark (indicating
// that it has been computed by a constraint appearing earlier in the plan),
// or c) it is not determined by any constraint.
bool inputsKnown(int mark);
// Normal constraints are not input constraints. An input constraint is one
// that depends on external state, such as the mouse, the keyboard, a clock,
// or some arbitrary piece of imperative code.
bool isInput() {
return false;
}
// Answer true if this constraint is satisfied in the current solution.
bool isSatisfied();
// Set the mark of all input from the given mark.
void markInputs(int mark);
// Record the fact that I am unsatisfied.
void markUnsatisfied();
// Answer my current output variable. Raise an error if I am not currently
// satisfied.
Variable get output;
// Calculate the walkabout strength, the stay flag, and, if it is 'stay', the
// value for the current output of this constraint. Assume this constraint is
// satisfied.
void recalculate();
// Remove myself from the constraint graph.
void removeFromGraph();
// Attempt to find a way to enforce this constraint. If successful, record
// the solution, perhaps modifying the current dataflow graph. Answer the
// constraint that this constraint overrides, if there is one, or nil, if
// there isn't. Assume: I am not already satisfied.
Constraint satisfy(int mark) {
chooseMethod(mark);
if (!isSatisfied()) {
if (strength == required)
throw new Exception('Could not satisfy a required constraint');
return null;
}
// constraint can be satisfied
// mark inputs to allow cycle detection in addPropagate
markInputs(mark);
Variable out = output;
Constraint overridden = out.determinedBy;
if (overridden != null) overridden.markUnsatisfied();
out.determinedBy = this;
if (!planner.addPropagate(this, mark))
throw new Exception('Cycle encountered');
out.mark = mark;
return overridden;
}
}
// I am an abstract superclass for constraints having a single possible output
// variable.
abstract class UnaryConstraint extends Constraint {
Variable output;
bool satisfied = false;
UnaryConstraint(this.output, strength) : super(strength);
// Add myself to the constraint graph.
void addToGraph() {
output.addConstraint(this);
satisfied = false;
}
// Add myself to the constraint graph.
void chooseMethod(int mark) {
satisfied = (output.mark != mark) &&
strength.strongerThan(output.walkStrength);
}
bool inputsKnown(int mark) {
return true;
}
// Answer true if this constraint is satisfied in the current solution.
bool isSatisfied() {
return satisfied;
}
// I have no inputs.
void markInputs(int mark) {}
// Record the fact that I am unsatisfied.
void markUnsatisfied() {
satisfied = false;
}
// Calculate the walkabout strength, the stay flag, and, if it is 'stay', the
// value for the current output of this constraint. Assume this constraint
// is satisfied.
void recalculate() {
output.walkStrength = strength;
output.stay = !isInput();
if (output.stay) execute(); // Stay optimization
}
// Remove myself from the constraint graph.
void removeFromGraph() {
if (output != null) output.removeConstraint(this);
satisfied = false;
}
}
// I am a unary input constraint used to mark a variable that the client wishes
// to change.
class EditConstraint extends UnaryConstraint {
EditConstraint(Variable v, Strength s) : super(v, s) {
addConstraint();
}
// Edit constraints do nothing.
void execute() {}
// I am a unary input constraint used to mark a variable that the client
// wishes to change.
bool isInput() {
return true;
}
}
// I mark variables that should, with some level of preference, stay the same.
// I have one method with zero inputs and one output, which does nothing.
// Planners may exploit the fact that, if I am satisfied, my output will not
// change during plan execution. This is called "stay optimization".
class StayConstraint extends UnaryConstraint {
StayConstraint(Variable v, Strength s) : super(v, s) {
addConstraint();
}
// Stay constraints do nothing.
void execute() {}
}
// I am an abstract superclass for constraints having two possible output variables.
abstract class BinaryConstraint extends Constraint {
Variable v1;
Variable v2;
Direction direction;
BinaryConstraint(this.v1, this.v2, Strength s) : super(s) {}
// Add myself to the constraint graph.
void addToGraph() {
v1.addConstraint(this);
v2.addConstraint(this);
direction = null;
}
// Decide if I can be satisfied and which way I should flow based on the
// relative strength of the variables I relate, and record that decision.
void chooseMethod(int mark) {
if (v1.mark == mark) {
direction = (v2.mark != mark) && strength.strongerThan(v2.walkStrength)
? forward
: null;
return;
}
if (v2.mark == mark) {
direction = (v1.mark != mark) && strength.strongerThan(v1.walkStrength)
? backward
: null;
return;
}
// If we get here, neither variable is marked, so we have a choice.
if (v1.walkStrength.weakerThan(v2.walkStrength)) {
direction = strength.strongerThan(v1.walkStrength) ? backward : null;
} else {
direction = strength.strongerThan(v2.walkStrength) ? forward : null;
}
}
// Answer my current input variable
Variable get input {
return direction == forward ? v1 : v2;
}
bool inputsKnown(int mark) {
Variable i = input;
return (i.mark == mark) || i.stay || (i.determinedBy == null);
}
// Answer true if this constraint is satisfied in the current solution.
bool isSatisfied() {
return direction != null;
}
// Mark the input variable with the given mark.
void markInputs(int mark) {
input.mark = mark;
}
// Record the fact that I am unsatisfied.
void markUnsatisfied() {
direction = null;
}
// Answer my current output variable.
Variable get output {
return direction == forward ? v2 : v1;
}
// Calculate the walkabout strength, the stay flag, and, if it is 'stay', the
// value for the current output of this constraint. Assume this constraint is
// satisfied.
void recalculate() {
Variable i = input, o = output;
o.walkStrength = strength.weakest(i.walkStrength);
o.stay = i.stay;
if (o.stay) execute();
}
// Calculate the walkabout strength, the stay flag, and, if it is 'stay', the
// value for the current output of this constraint. Assume this constraint is
// satisfied.
void removeFromGraph() {
if (v1 != null) v1.removeConstraint(this);
if (v2 != null) v2.removeConstraint(this);
direction = null;
}
}
// I constrain two variables to have the same value: "v1 = v2".
class EqualityConstraint extends BinaryConstraint {
EqualityConstraint(Variable v1, Variable v2, Strength s) : super(v1, v2, s) {
addConstraint();
}
// Enforce this constraint. Assume that it is satisfied.
void execute() {
output.value = input.value;
}
}
// I relate two variables by the linear scaling relationship: "v2 = (v1 *
// scale) + offset". Either v1 or v2 may be changed to maintain this
// relationship but the scale factor and offset are considered read-only.
class ScaleConstraint extends BinaryConstraint {
Variable scale; // scale factor input variable
Variable offset; // offset input variable
ScaleConstraint(src, this.scale, this.offset, dest, s) : super(src, dest, s) {
addConstraint();
}
// Add myself to the constraint graph.
void addToGraph() {
super.addToGraph();
scale.addConstraint(this);
offset.addConstraint(this);
}
// Enforce this constraint. Assume that it is satisfied.
void execute() {
if (direction == forward) {
v2.value = v1.value * scale.value + offset.value;
} else {
v1.value = (v2.value - offset.value) ~/ scale.value;
}
}
// Mark the inputs from the given mark.
void markInputs(int mark) {
super.markInputs(mark);
scale.mark = mark;
offset.mark = mark;
}
// Calculate the walkabout strength, the stay flag, and, if it is 'stay', the
// value for the current output of this constraint. Assume this constraint is
// satisfied.
void recalculate() {
Variable i = input, o = output;
o.walkStrength = strength.weakest(i.walkStrength);
o.stay = i.stay && scale.stay && offset.stay;
if (o.stay) execute(); // stay optimization
}
// Remove myself from the constraint graph.
void removeFromGraph() {
super.removeFromGraph();
if (scale != null) scale.removeConstraint(this);
if (offset != null) offset.removeConstraint(this);
}
}
// A Plan is an ordered list of constraints to be executed in sequence to
// resatisfy all currently satisfiable constraints in the face of one or more
// changing inputs.
class Plan {
List<Constraint> constraints = new List<Constraint>();
Plan();
void addConstraint(Constraint c) {
constraints.add(c);
}
// Execute my constraints in order.
void execute() {
constraints.forEach((c){
c.execute();
});
}
}
// I embody the DeltaBlue algorithm described in:
// ''The DeltaBlue Algorithm: An Incremental Constraint Hierarchy Solver''
// by Bjorn N. Freeman-Benson and John Maloney.
// See January 1990 Communications of the ACM
// or University of Washington TR 89-08-06 for further details.
class Planner {
int currentMark = 0;
void addConstraintsConsumingTo(Variable v, List<Constraint> list) {
Constraint determining = v.determinedBy;
v.constraints.forEach((c) {
if (c != determining && c.isSatisfied()) list.add(c);
});
}
// Recompute the walkabout strengths and stay flags of all variables
// downstream of the given constraint and recompute the actual values of all
// variables whose stay flag is true. If a cycle is detected, remove the
// given constraint and answer false. Otherwise, answer true.
// Details: Cycles are detected when a marked variable is encountered
// downstream of the given constraint. The sender is assumed to have marked
// the inputs of the given constraint with the given mark. Thus, encountering
// a marked node downstream of the output constraint means that there is a
// path from the constraint's output to one of its inputs.
bool addPropagate(Constraint c, int mark) {
List<Constraint> todo = new List<Constraint>();
todo.add(c);
while (!todo.isEmpty) {
Constraint d = todo.removeLast();
if (d.output.mark == mark) {
incrementalRemove(c);
return false;
}
d.recalculate();
addConstraintsConsumingTo(d.output, todo);
}
return true;
}
// This is the standard DeltaBlue benchmark. A long chain of equality
// constraints is constructed with a stay constraint on one end. An edit
// constraint is then added to the opposite end and the time is measured for
// adding and removing this constraint, and extracting and executing a
// constraint satisfaction plan. There are two cases. In case 1, the added
// constraint is stronger than the stay constraint and values must propagate
// down the entire length of the chain. In case 2, the added constraint is
// weaker than the stay constraint so it cannot be accommodated. The cost in
// this case is, of course, very low. Typical situations lie somewhere
// between these two extremes.
void chainTest(int n) {
Variable prev, first, last;
for (int i = 1; i <= n; i++) {
var name = 'v$i';
var v = new Variable(name, 0);
if (prev != null) new EqualityConstraint(prev, v, required);
if (i == 1) first = v;
if (i == n) last = v;
prev = v;
}
new StayConstraint(last, strongDefault);
Constraint editC = new EditConstraint(first, preferred);
List<Constraint> editV = new List<Constraint>();
editV.add(editC);
Plan plan = extractPlanFromConstraints(editV);
for (int i = 1; i <= n; i++) {
first.value = i;
plan.execute();
if (last.value != i) throw new Exception('Chain test failed!');
}
editC.destroyConstraint();
}
// Extract a plan for resatisfaction starting from the outputs of the given
// constraints, usually a set of input constraints.
Plan extractPlanFromConstraints(List<Constraint> constraints) {
List<Constraint> sources = new List<Constraint>();
constraints.forEach((c) {
if (c.isInput() && c.isSatisfied()) sources.add(c);
});
return makePlan(sources);
}
// Attempt to satisfy the given constraint and, if successful, incrementally
// update the dataflow graph. Details: If satisfying the constraint is
// successful, it may override a weaker constraint on its output. The
// algorithm attempts to resatisfy that constraint using some other method.
// This process is repeated until either a) it reaches a variable that was
// not previously determined by any constraint or b) it reaches a constraint
// that is too weak to be satisfied using any of its methods. The variables
// of constraints that have been processed are marked with a unique mark
// value so that we know where we've been. This allows the algorithm to avoid
// getting into an infinite loop even if the constraint graph has an
// inadvertent cycle.
void incrementalAdd(Constraint c) {
int mark = newMark();
Constraint overridden = c.satisfy(mark);
while (overridden != null) {
overridden = overridden.satisfy(mark);
}
}
// Entry point for retracting a constraint. Remove the given constraint and
// incrementally update the dataflow graph.
// Details: Retracting the given constraint may allow some currently
// unsatisfiable downstream constraint to be satisfied. We therefore collect
// a list of unsatisfied downstream constraints and attempt to satisfy each
// one in turn. This list is traversed by constraint strength, strongest
// first, as a heuristic for avoiding unnecessarily adding and then
// overriding weak constraints.
// Assume: c is satisfied.
void incrementalRemove(Constraint c) {
Variable out = c.output;
c.markUnsatisfied();
c.removeFromGraph();
List<Constraint> unsatisfied = removePropagateFrom(out);
descendingStrengths.forEach((strength) {
unsatisfied.forEach((u) {
if (u.strength == strength) incrementalAdd(u);
});
});
}
// Extract a plan for resatisfaction starting from the given source
// constraints, usually a set of input constraints. This method assumes that
// stay optimization is desired; the plan will contain only constraints whose
// output variables are not stay. Constraints that do no computation, such as
// stay and edit constraints, are not included in the plan.
// Details: The outputs of a constraint are marked when it is added to the
// plan under construction. A constraint may be appended to the plan when all
// its input variables are known. A variable is known if either a) the
// variable is marked (indicating that has been computed by a constraint
// appearing earlier in the plan), b) the variable is 'stay' (i.e. it is a
// constant at plan execution time), or c) the variable is not determined by
// any constraint. The last provision is for past states of history
// variables, which are not stay but which are also not computed by any
// constraint.
// Assume: sources are all satisfied.
Plan makePlan(List<Constraint> sources) {
int mark = newMark();
Plan plan = new Plan();
List<Constraint> todo = sources;
while (!todo.isEmpty) {
Constraint c = todo.removeLast();
if (c.output.mark != mark && c.inputsKnown(mark)) {
// not in plan already and eligible for inclusion
plan.addConstraint(c);
c.output.mark = mark;
addConstraintsConsumingTo(c.output, todo);
}
}
return plan;
}
// Select a previously unused mark value.
int newMark() {
currentMark = currentMark + 1;
return currentMark;
}
// This test constructs a two sets of variables related to each other by a
// simple linear transformation (scale and offset). The time is measured to
// change a variable on either side of the mapping and to change the scale
// and offset factors.
void projectionTest(int n) {
Variable src, dst;
Variable scale = new Variable('scale', 10);
Variable offset = new Variable('offset', 1000);
List<Variable> dests = new List<Variable>();
for (var i = 0; i < n; i++) {
src = new Variable('src$i', i);
dst = new Variable('dst$i', i);
dests.add(dst);
new StayConstraint(src, normal);
new ScaleConstraint(src, scale, offset, dst, required);
}
setValue(src, 17);
if (dst.value != 1170)
throw new Exception('Projection test 1 failed!');
setValue(dst, 1050);
if (src.value != 5)
throw new Exception('Projection test 2 failed!');
setValue(scale, 5);
for (int i = 0; i < n-1; i++) {
if (dests[i].value != (i * 5 + 1000))
throw new Exception('Projection test 3 failed!');
}
setValue(offset, 2000);
for (int i = 0; i < n-1; i++) {
if (dests[i].value != (i * 5 + 2000))
throw new Exception('Projection test 4 failed!');
}
}
// The given variable has changed. Propagate new values downstream.
void propagateFrom(Variable v) {
List<Constraint> todo = new List<Constraint>().
addConstraintsConsumingTo(v, todo);
while (!todo.isEmpty) {
Constraint c = todo.removeLast();
c.execute();
addConstraintsConsumingTo(c.output, todo);
}
}
// Update the walkabout strengths and stay flags of all variables downstream
// of the given constraint. Answer a collection of unsatisfied constraints
// sorted in order of decreasing strength.
List<Constraint> removePropagateFrom(Variable out) {
out.determinedBy = null;
out.walkStrength = weakest;
out.stay = true;
List<Constraint> unsatisfied = new List<Constraint>();
List<Variable> todo = new List<Variable>();
todo.add(out);
while (!todo.isEmpty) {
Variable v = todo.removeLast();
v.constraints.forEach((c) {
if (!c.isSatisfied()) unsatisfied.add(c);
});
Constraint determining = v.determinedBy;
v.constraints.forEach((nextC) {
if (nextC != determining && nextC.isSatisfied()) {
nextC.recalculate();
todo.add(nextC.output);
}
});
}
return unsatisfied;
}
void setValue(Variable v, int newValue) {
Constraint editC = new EditConstraint(v, preferred);
List<Constraint> editV = new List<Constraint>();
editV.add(editC);
Plan plan = extractPlanFromConstraints(editV);
for (int i = 0; i < 10; i++) {
v.value = newValue;
plan.execute();
}
editC.destroyConstraint();
}
}
var planner = new Planner();
main() {
planner.chainTest(100);
planner.projectionTest(100);
}