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extract.pas
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extract.pas
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unit extract;
{$IFDEF FPC}{$mode delphi}{$ENDIF}
interface
{$include opts.inc}
uses
// LCLIntf,//<- only for gettickcount
{$IFDEF DGL} dglOpenGL, {$ELSE DGL} {$IFDEF COREGL}gl_core_matrix, glcorearb, {$ELSE} gl, {$ENDIF} {$ENDIF DGL}
{$IFDEF USETRANSFERTEXTURE}texture_3d_unita,texture2raycast, {$ELSE} texture_3d_unit,{$ENDIF}
histogram, clut,
Classes, SysUtils, define_types, otsuml;
procedure DilateSphere (var lImg: Bytep; lXi,lYi,lZi: integer; lVoxDistance: single; lChange: byte );
procedure SmoothFWHM2Vox (var lImg: Bytep; lXi,lYi,lZi: integer);
procedure Dilate (var lImg: Bytep; lXi,lYi,lZi,lCycles: integer; lChange: byte );
procedure PreserveLargestCluster (var lImg: Bytep; lXi,lYi,lZi: integer; lClusterValue,ValueForSmallClusters: byte );
procedure MaskBackground (var lImg: Bytep; lXi,lYi,lZi,lOtsuLevels: integer; lDilateVox: single; lOneContiguousObject: boolean );
procedure ExtractTexture (var lTexture:TTexture; lOtsuLevels: integer; lDilateVox: single; lOneContiguousObject: boolean);
implementation
procedure ExtractTexture (var lTexture:TTexture; lOtsuLevels: integer; lDilateVox: single; lOneContiguousObject: boolean);
var
lM8: bytep;
lH: HistoRA;
lMin8: byte;
lMin16 : Smallint;
lMin32 : single;
ValueI,lnVox,lVox: integer;
lMin,lMax,lIntercept,lSlope: single;
begin
lnVox := lTexture.FiltDim[1]*lTexture.FiltDim[2]*lTexture.FiltDim[3]-1;
if lnVox < 0 then
exit;
lMin := Scaled2Unscaled(gCLUTrec.min,lTexture);
lMax := Scaled2Unscaled(gCLUTrec.max,lTexture);
if lMax = lMin then
exit;
if lMax < lMin then begin
lSlope := lMax;
lMax := lMin;
lMin := lSlope;
end;
lIntercept := lMin;
lSlope := 255/(lMax-lMin);
getmem(lM8,lnVox+1);
if lTexture.RawUnscaledImg16 <> nil then begin //16
for lVox := 0 to lnVox do begin
ValueI := round((lTexture.RawUnscaledImg16^[lVox]-lINtercept)*lSlope);
if ValueI < 0 then
ValueI := 0;
if ValueI > 255 then
ValueI := 255;
lM8^[lVox+1] := ValueI;
end; //for each vox
end else if lTexture.RawUnscaledImg32 <> nil then begin //32-bit
for lVox := 0 to lnVox do begin
ValueI := round((lTexture.RawUnscaledImg32^[lVox]-lIntercept)*lSlope);
if ValueI < 0 then
ValueI := 0;
if ValueI > 255 then
ValueI := 255;
lM8^[lVox+1] := ValueI;
end; //for each vox
end else if (lTexture.RawUnscaledImg8 <> nil) then begin //8-bit
//fast method - compute one calculation per index
for lVox := 0 to 255 do begin
ValueI := round((lVox-lIntercept)*lSlope);
if ValueI < 0 then
ValueI := 0;
if ValueI > 255 then
ValueI := 255;
lH[lVox] := ValueI;//Luminance
end; //for each vox
for lVox := 0 to lnVox do
lM8^[lVox+1] := lH[lTexture.RawUnscaledImg8^[lVox]];
end; //if 8 bit
MaskBackground (lM8, lTexture.FiltDim[1],lTexture.FiltDim[2],lTexture.FiltDim[3],lOtsuLevels, lDilateVox, lOneContiguousObject);
if lTexture.RawUnscaledImg16 <> nil then begin //16
lMin16 := lTexture.RawUnscaledImg16^[0];
for lVox := 0 to lnVox do
if lTexture.RawUnscaledImg16^[lVox] < lMin16 then lMin16 := lTexture.RawUnscaledImg16^[lVox];
for lVox := 0 to lnVox do
if lM8^[lVox+1] = 0 then
lTexture.RawUnscaledImg16^[lVox] := lMin16
end else if lTexture.RawUnscaledImg32 <> nil then begin //32-bit
lMin32 := lTexture.RawUnscaledImg32^[0];
for lVox := 0 to lnVox do
if lTexture.RawUnscaledImg32^[lVox] < lMin32 then lMin32 := lTexture.RawUnscaledImg32^[lVox];
for lVox := 0 to lnVox do
if lM8^[lVox+1] = 0 then
lTexture.RawUnscaledImg32^[lVox] := lMin32;
end else if (lTexture.RawUnscaledImg8 <> nil) then begin //8-bit
lMin8 := lTexture.RawUnscaledImg8^[0];
for lVox := 0 to lnVox do
if lTexture.RawUnscaledImg8^[lVox] < lMin8 then lMin8 := lTexture.RawUnscaledImg8^[lVox];
for lVox := 0 to lnVox do
if lM8^[lVox+1] = 0 then
lTexture.RawUnscaledImg8^[lVox] := lMin8;
end;
freemem(lM8);
end;
procedure MaskBackground (var lImg: Bytep; lXi,lYi,lZi,lOtsuLevels: integer; lDilateVox: single; lOneContiguousObject: boolean );
var
lMask: ByteP;
lX,lY,lZ,lV,lXYZ: integer;
begin
lXYZ := lXi * lYi * lZi;
if (lXi < 3) or (lYi < 3) or (lZi < 1) then
exit;
getmem(lMask, lXYZ);
Move(lImg^[1], lMask^[1],lXYZ);
SmoothFWHM2Vox(lMask, lXi,lYi,lZi);
ApplyOtsuBinary (lMask, lXYZ,lOtsuLevels);
if lOneContiguousObject then begin
PreserveLargestCluster (lMask, lXi,lYi,lZi,255,0 ); //only preserve largest single object
if lDilateVox >= 1 then
DilateSphere (lMask, lXi,lYi,lZi,lDilateVox,255 );
end else begin
if lDilateVox >= 1 then
DilateSphere (lMask, lXi,lYi,lZi,lDilateVox,255 );
PreserveLargestCluster (lMask, lXi,lYi,lZi,0,255 ); //only erase outside air
end;
lV:=0;
for lZ := 1 to lZi do
for lY := 1 to lYi do
for lX := 1 to lXi do begin
inc(lV);
if (lMask^[lV] = 0) or (lX=1) or (lX=lXi) or (lY=1) or (lY=lYi) or (lZ=1) or (lZ=lZi) then
lImg^[lV] := 0;
end;
freemem(lMask);
end;
(*procedure MaskBackground (var lImg: Bytep; lXi,lYi,lZi: integer);
var
lMask: ByteP;
lX,lXYZ: integer;
begin
lXYZ := lXi * lYi * lZi;
if (lXi < 3) or (lYi < 3) or (lZi < 1) then
exit;
getmem(lMask, lXYZ);
Move(lImg^[1], lMask^[1],lXYZ);
SmoothFWHM2Vox(lMask, lXi,lYi,lZi);
ApplyOtsuBinary (lMask, lXYZ);
//Dilate (lMask, lXi,lYi,lZi,5,255 );
DilateSphere (lMask, lXi,lYi,lZi,5,255 );
PreserveLargestCluster (lMask, lXi,lYi,lZi,0,255 );
for lX := 1 to lXYZ do
if lMask^[lX] = 0 then
lImg^[lX] := 0;
freemem(lMask);
end;*)
procedure CountClusterSize (var lImg: Bytep; var lClusterBuff: longintp; lXi,lYi,lZi: integer; lClusterValue: byte);
//Given volume lImg, will generate volume lCount with number of connected voxels with value lCluster
var
//tart: DWord;
lTopSlice,lInc,lXY,lXYZ,lClusterSign,lQTail,lQHead,lQSz,lClusterSz,lClusterFillValue: integer;
lQra: LongIntP;
const
kFillValue = -2;
Procedure IncQra(var lVal, lQSz: integer);
begin
inc(lVal);
if lVal >= lQSz then
lVal := 1;
end; //nested incQra
procedure Check(lPixel: integer);
begin
if (lClusterBuff^[lPixel]=lClusterSign) then begin//add item
incQra(lQHead,lQSz);
inc(lClusterSz);
lClusterBuff^[lPixel] := lClusterFillValue;
lQra^[lQHead] := lPixel;
end;
end;//nested Check
PROCEDURE RetirePixel; //FIFO cleanup , 1410: added 18-voxel check
var
lVal: integer;
BEGIN
lVal := lQra^[lQTail];
if (lVal < lTopSlice) and (lVal > lXY) then begin
(* //next code avoids left-right and anterior-posterior wrapping...
if lVal = 0 then begin
//should never happen: unmarked voxel = increment lQTail so not infinite loop
incQra(lQTail,lQSz); //done with this pixel
exit;
end;
lXpos := lVal mod lXi;
if lXpos = 0 then lXPos := lXi;
lYpos := (1+((lVal-1) div lXi)) mod lYi;
if lYPos = 0 then lYPos := lYi;
lZpos := ((lVal-1) div lXY)+1;
if (lXPos <= 1) or (lXPos >= lXi) or
(lYPos <= 1) or (lYPos >= lYi) or
(lZPos <= 1) or (lZPos >= lZi) then
// retire and exit
else begin *)
Check(lVal-1); //left
Check(lVal+1); //right
Check(lVal-lXi); //up
Check(lVal+lXi); //down
Check(lVal-lXY); //up
Check(lVal+lXY); //down
(* //check plane above
lValX := lVal + lSLiceSz;
Check(lValX-1); //left
Check(lValX+1); //right
Check(lValX-lXDimM); //up
Check(lValX+lXDimM); //down
//check plane below
lValX := lVal - lSLiceSz;
Check(lValX-1); //left
Check(lValX+1); //right
Check(lValX-lXDimM); //up
Check(lValX+lXDimM); //down
//check diagonals of current plane
Check(lVal-lXDimM-1); //up, left
Check(lVal-lXDimM+1); //up, right
Check(lVal+lXDimM-1); //down, left
Check(lVal+lXDimM+1); //down, right *)
end;{} //not edge
incQra(lQTail,lQSz); //done with this pixel
END;
procedure FillStart (lPt: integer); {FIFO algorithm: keep memory VERY low}
//var lI: integer;
begin
(*if (lClusterBuff^[lPt]<>lClusterSign) then exit;*)
lQHead := 0;
lQTail := 1;
Check(lPt);
RetirePixel;
while ((lQHead+1) <> lQTail) do begin//complete until all voxels in buffer have been tested
RetirePixel;
if (lQHead = lQSz) and (lQTail = 1) then
exit; //break condition: avoids possible infinite loop where QTail is being incremented but QHead is stuck at maximum value
end;
end;
procedure SelectClusters (lSign: integer);
var lInc,lV: integer;
begin
for lInc := 1 to lXYZ do begin
if lClusterBuff^[lInc] = lSign then begin
// measure size of the cluster and fill it with kFillValue
lClusterSz := 0;
lClusterSign := lSign;
lClusterFillValue := kFillValue;
FillStart(lInc);
// now fill the cluster with its size (=1 if the voxel was isolated)
if lClusterSz > 1 then begin
for lV := 1 to lXYZ do
if lClusterBuff^[lV] = kFillValue then
lClusterBuff^[lV] := lClusterSz;
end else
lClusterBuff^[lInc] := 1; //fill all voxels in cluster with size of voxel
end;//target color
end; //for each voxel
end; //nested SelectClusters
begin //proc CountClusterSize
if (lXi < 5) or (lYi < 5) or (lZi < 3) then exit;
lXY := lXi*lYi; //offset one slice
lTopSlice := (lZi-1) * lXY;
lXYZ :=lXY*lZi;
lQSz := (lXYZ div 4)+8;
GetMem(lQra,lQsz * sizeof(longint) );
for lInc := 1 to lXYZ do begin
if lImg^[lInc] = lClusterValue then
lClusterBuff^[lInc] := -1 //target voxel - will be part of a cluster of size 1..XYZ
else
lClusterBuff^[lInc] := 0;//not a target, not part of a cluser, size = 0
end;
//lStart := GetTickCount;
SelectClusters(-1); //for each voxel with intensity=-1, change value to number of connected voxels in cluster
//fx(GetTickCount-lStart);
//we did not fill bottom slice...
for lInc := 1 to lXY do
if lImg^[lInc] = lClusterValue then
lClusterBuff^[lInc] := lClusterBuff^[lInc+lXY];
//we did not fill top slice
for lInc := (lTopSlice+1) to (lTopSlice+lXY) do
if lImg^[lInc] = lClusterValue then
lClusterBuff^[lInc] := lClusterBuff^[lInc-lXY];
Freemem(lQra);
end; //proc CountClusterSize
procedure PreserveLargestCluster (var lImg: Bytep; lXi,lYi,lZi: integer; lClusterValue,ValueForSmallClusters: byte );
var
lC,lXYZ,lX: integer;
lTemp: longintp;
begin
if (lXi < 5) or (lYi < 5) or (lZi < 1) then exit;
lXYZ :=lXi*lYi*lZi;
//ensure at least some voxels exist with clusterValue
lC := 0;
for lX := 1 to lXYZ do
if lImg^[lX] = lClusterValue then inc (lC);
if lC < 2 then
exit;//e.g. if lC = 1 then only a single voxel, which is in fact largest cluster
getmem(lTemp,lXYZ*sizeof(longint));
CountClusterSize(lImg,lTemp,lXi,lYi,lZi,lClusterValue);
lC := 0;
for lX := 1 to lXYZ do
if lTemp^[lX] > lC then lC := lTemp^[lX];
if ValueForSmallClusters = 0 then begin
for lX := 1 to lXYZ do
if (lTemp^[lX] >= 0) and (lTemp^[lX] < lC) then //cluster, but not biggest one...
lImg^[lX] := ValueForSmallClusters;
end else for lX := 1 to lXYZ do
if (lTemp^[lX] > 0) and (lTemp^[lX] < lC) then //cluster, but not biggest one...
lImg^[lX] := ValueForSmallClusters;
freemem(lTemp);
end;
procedure Dilate (var lImg: Bytep; lXi,lYi,lZi,lCycles: integer; lChange: byte );
//Dilates Diamonds - neighbor coefficient = 0
//Dilate if Change=1 then all voxels where intensity <> 1 but where any neighbors = 1 will become 1
//Erode if Change=0 then all voxels where intensity <>0 but where any neighbors = 0 will become 0
//step is repeated for lCycles
var
lC,lX,lY,lZ, lXY,lXYZ,lPos,lOffset: integer;
lTemp: bytep;
begin
if (lXi < 5) or (lYi < 5) or (lZi < 1) then exit;
lXY := lXi*lYi; //offset one slice
lXYZ :=lXY*lZi;
getmem(lTemp,lXYZ);
for lC := 1 to lCycles do begin
Move(lImg^[1], lTemp^[1],lXYZ);
for lZ := 1 to lZi do begin
for lY := 1 to lYi do begin
lOffset := ((lY-1)*lXi) + ((lZ-1) * lXY);
for lX := 1 to lXi do begin
lPos := lOffset + lX;
if (lTemp^[lPos] <> lChange) then begin
if (lX>1) and (lTemp^[lPos-1] = lChange) then lImg^[lPos] := lChange;
if (lX<lXi) and (lTemp^[lPos+1] = lChange) then lImg^[lPos] := lChange;
if (lY>1) and (lTemp^[lPos-lXi] = lChange) then lImg^[lPos] := lChange;
if (lY<lYi) and (lTemp^[lPos+lXi] = lChange) then lImg^[lPos] := lChange;
if (lZ>1) and (lTemp^[lPos-lXY] = lChange) then lImg^[lPos] := lChange;
if (lZ<lZi) and (lTemp^[lPos+lXY] = lChange) then lImg^[lPos] := lChange;
end; //voxel <> lChange
end;
end;//Y
end; //Z
end;
freemem(lTemp);
end;
procedure SmoothFWHM2Vox (var lImg: Bytep; lXi,lYi,lZi: integer);
const
k0=240;//weight of center voxel
k1=120;//weight of nearest neighbors
k2=15;//weight of subsequent neighbors
kTot=k0+k1+k1+k2+k2; //weight of center plus all neighbors within 2 voxels
kWid = 2; //we will look +/- 2 voxels from center
var
lyPos,lPos,lWSum,lX,lY,lZ,lXi2,lXY,lXY2: integer;
lTemp: bytep;
begin
if (lXi < 5) or (lYi < 5) then exit;
lXY := lXi*lYi; //offset one slice
lXY2 := lXY * 2; //offset two slices
lXi2 := lXi*2;//offset to voxel two lines above or below
getmem(lTemp,lXi*lYi*lZi*sizeof(byte));
for lPos := 1 to (lXi*lYi*lZi) do
lTemp^[lPos] := lImg^[lPos];
//smooth horizontally
for lZ := 1 to lZi do begin
for lY := (1) to (lYi) do begin
lyPos := ((lY-1)*lXi) + ((lZ-1)*lXY) ;
for lX := (1+kWid) to (lXi-kWid) do begin
lPos := lyPos + lX;
lWSum := lImg^[lPos-2]*k2+lImg^[lPos-1]*k1
+lImg^[lPos]*k0
+lImg^[lPos+1]*k1+lImg^[lPos+2]*k2;
lTemp^[lPos] := lWSum div kTot;
end; {lX}
end; {lY}
end; //lZi
//smooth vertically
for lPos := 1 to (lXi*lYi*lZi) do
lImg^[lPos] := lTemp^[lPos];//fill in sides
for lZ := 1 to lZi do begin
for lX := (1) to (lXi) do begin
for lY := (1+kWid) to (lYi-kWid) do begin
lPos := ((lY-1)*lXi) + lX + ((lZ-1)*lXY) ;
lWSum := lTemp^[lPos-lXi2]*k2+lTemp^[lPos-lXi]*k1
+lTemp^[lPos]*k0
+lTemp^[lPos+lXi]*k1+lTemp^[lPos+lXi2]*k2;
lImg^[lPos] := lWSum div kTot;
end; {lX}
end; //lY
end; //lZ
//if 3rd dimension....
if lZi >= 5 then begin
//smooth across slices
for lPos := 1 to (lXi*lYi*lZi) do
lTemp^[lPos] := lImg^[lPos]; //fill in sides
for lZ := (1+kWid) to (lZi-kWid) do begin
for lY := (1) to (lYi) do begin
lyPos := ((lY-1)*lXi) + ((lZ-1)*lXY) ;
for lX := (1) to (lXi) do begin
lPos := lyPos + lX;
lWSum := lImg^[lPos-lXY2]*k2+lImg^[lPos-lXY]*k1
+lImg^[lPos]*k0
+lImg^[lPos+lXY]*k1+lImg^[lPos+lXY2]*k2;
lTemp^[lPos] := lWSum div kTot;
end; {lX}
end; {lY}
end; //lZi
for lPos := 1 to (lXi*lYi*lZi) do
lImg^[lPos] := lTemp^[lPos];
end; //at least 5 slices...
//free memory
freemem(lTemp);
end;
procedure DilateSphere (var lImg: Bytep; lXi,lYi,lZi: integer; lVoxDistance: single; lChange: byte );
//INPUT: Img is array of bytes 1..XYZ that represents 3D volume, lXi,lYi,lZi are number of voxels in each dimension
// lVoxDistance is search radius (in voxels)
// lChange is the intensity to be changed - if background color: erosion, if foreground color: dilation
//OUTPUT: Eroded/Dilated Img
var
lDxI,lXY,lXYZ,lZ,lY,lX, lVoxOK,lPos: integer;
lDx: single;
lSearch: array of integer;
lTemp: bytep;
function HasNeighbor (lVox: integer): boolean;
var
s,t: integer;
begin
result := true;
for s := 0 to (lVoxOK-1) do begin
t := lVox +lSearch[s];
if (t > 0) and (t <= lXYZ) and (lTemp^[t] = lChange) then
exit;
end;
result := false;
end; //nested HasNeighbor
begin //proc DilateSphere
if lVoxDistance < 1 then exit;
if lVoxDistance = 1 then begin //much faster to use classic neighbor dilation
Dilate(lImg,Lxi,lYi,lZi,1,lChange);
exit;
end;
if (lXi < 3) or (lYi < 3) or (lZi < 3) then
exit;
lXY := lXi*lYi; //voxels per slice
lXYZ := lXY*lZi; //voxels per volume
//next: make 1D array of all voxels within search sphere: store offset from center
lDxI := trunc(lVoxDistance); //no voxel will be searched further than DxI from center
setlength(lSearch,((lDxI *2)+1)*((lDxI *2)+1)*((lDxI *2)+1) );
lVoxOK := 0;
for lZ := -lDxI to lDxI do
for lY := -lDxI to lDxI do
for lX := -lDxI to lDxI do begin
lDx := sqrt( sqr(lX)+ sqr(lY)+ sqr(lZ) );
if (lDx < lVoxDistance) and (lDx > 0) then begin
lSearch[lVoxOK] := lX + (lY*lXi)+(lZ * lXY); //offset to center
inc(lVoxOK);
end; //in range, not center
end; //lX
getmem(lTemp, lXYZ);//we need a temporary buffer, as we will be dilating the original image
Move(lImg^[1], lTemp^[1],lXYZ);
lPos := 0;
for lX := 1 to lXYZ do begin
inc(lPos);
if (lTemp^[lPos] <> lChange) and HasNeighbor(lPos) then
lImg^[lPos] := lChange;
end; //for X, each voxel
freemem(lTemp); //free temporary buffer
lSearch := nil; //free 1D search space
end; //proc DilateSphere
end.