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All these things are for force update UI from background thread, not to fix stopped rendering at all. Problem is in hardware acceleration. When you switch game to fullscreen mode meter loose rendering device and stop updating UI. Workaround - use software rendering.
so you can't show it while streaming :-(
Please take a look at possible fixes: https://www.google.ru/search?num=20&safe=off&q=WPF+window+keep+refreshing&oq=WPF+window+keep+refreshing
like InvalidateVisual method or OnRender method or .Refresh() method
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