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Now the plugin uses contract scriptHash to creat a key in storage.
Shall we use contract id instead? Since now we support migrating/destroying a contract, the scriptHash could be changed/deleted.
Maybe we also need to handle notifications other than transfer, to handle the migration/destroy scenes.
The text was updated successfully, but these errors were encountered:
Now the plugin uses contract scriptHash to creat a key in storage.
Shall we use contract id instead? Since now we support migrating/destroying a contract, the scriptHash could be changed/deleted.
Maybe we also need to handle notifications other than
transfer
, to handle the migration/destroy scenes.The text was updated successfully, but these errors were encountered: