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PrepareLanding.csproj
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PrepareLanding.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{417E7144-1B89-42B4-AE98-7B3BBD6303DA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PrepareLanding</RootNamespace>
<AssemblyName>PrepareLanding</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;WORLD_DATA</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>output\PrepareLanding\1.4\Assemblies\</OutputPath>
<DefineConstants>TRACE;WORLD_DATA</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>packages\Lib.Harmony.2.2.2\lib\net472\0Harmony.dll</HintPath>
</Reference>
<Reference Include="HugsLib">
<HintPath>packages\UnlimitedHugs.Rimworld.HugsLib.10.0.1\lib\net472\HugsLib.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="Assembly-CSharp">
<HintPath>libs\1.4\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>libs\1.4\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>libs\1.4\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>libs\1.4\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>libs\1.4\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>libs\1.4\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>libs\1.4\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\Coordinates\ButtonDrawer.cs" />
<Compile Include="src\Coordinates\Coordinates.cs" />
<Compile Include="src\Coordinates\LongitudeLatitudeDrawer.cs" />
<Compile Include="src\Coordinates\MainWindow.cs" />
<Compile Include="src\Core\ColorUtils.cs" />
<Compile Include="src\Core\Extensions\FilterBooleanExtensions.cs" />
<Compile Include="src\Core\Extensions\ListExtensions.cs" />
<Compile Include="src\Core\Extensions\ListingStandardExtension.cs" />
<Compile Include="src\Core\Extensions\MathExtensions.cs" />
<Compile Include="src\Core\Extensions\MultiCheckboxStateExtension.cs" />
<Compile Include="src\Core\Extensions\RectExtensions.cs" />
<Compile Include="src\Core\Extensions\Statistics.cs" />
<Compile Include="src\Core\Extensions\StringExtensions.cs" />
<Compile Include="src\Core\Extensions\TemperatureDisplayModeExtension.cs" />
<Compile Include="src\Core\Extensions\TileExtensions.cs" />
<Compile Include="src\Core\Extensions\TwelfthExtensions.cs" />
<Compile Include="src\Core\Extensions\Vector3Extensions.cs" />
<Compile Include="src\Core\GameTicks.cs" />
<Compile Include="src\Core\Gui\ButtonDescriptor.cs" />
<Compile Include="src\Core\Gui\RichText.cs" />
<Compile Include="src\Core\Gui\Tab\ITabGuiUtility.cs" />
<Compile Include="src\Core\Gui\Tab\TabGuiUtility.cs" />
<Compile Include="src\Core\Gui\Tab\TabGuiUtilityController.cs" />
<Compile Include="src\Core\Gui\Widgets.cs" />
<Compile Include="src\Core\Gui\Window\MinimizableWindow.cs" />
<Compile Include="src\Core\Gui\Window\MinimizedWindow.cs" />
<Compile Include="src\Core\Gui\Window\TableWindow.cs" />
<Compile Include="src\Core\Gui\World\TileHighlighter.cs" />
<Compile Include="src\Core\Gui\World\WorldLayerBehaviour.cs" />
<Compile Include="src\Core\Gui\World\WorldLayerHighlightedTiles.cs" />
<Compile Include="src\DataItems.cs" />
<Compile Include="src\Defs\KeyBindings.cs" />
<Compile Include="src\Defs\MainButtonWorkerToggleWorld.cs" />
<Compile Include="src\FilterOptions.cs" />
<Compile Include="src\Filters\ITileFilter.cs" />
<Compile Include="src\Filters\TileFilter.cs" />
<Compile Include="src\Filters\TileFilters.cs" />
<Compile Include="src\FilterInfoLogger.cs" />
<Compile Include="src\GameData\DefData.cs" />
<Compile Include="src\GameData\ElevationData.cs" />
<Compile Include="src\GameData\GameData.cs" />
<Compile Include="src\GameData\GodModeData.cs" />
<Compile Include="src\GameData\RainfallData.cs" />
<Compile Include="src\GameData\UserData.cs" />
<Compile Include="src\GameData\WorldData.cs" />
<Compile Include="src\GameData\WorldCharacteristicData.cs" />
<Compile Include="src\GameOptions.cs" />
<Compile Include="src\MainWindow.cs" />
<Compile Include="src\MonoController.cs" />
<Compile Include="src\Overlays\Overlay.cs" />
<Compile Include="src\Overlays\TemperatureOverlay.cs" />
<Compile Include="src\Overlays\WorldLayerTemperature.cs" />
<Compile Include="src\Patches\PagePreciseWorldGeneration.cs" />
<Compile Include="src\Patches\PatchCreateWorldParams.cs" />
<Compile Include="src\Patches\PatchGenerateGridIntoWorld.cs" />
<Compile Include="src\Patches\PatchGenerateWorld.cs" />
<Compile Include="src\Patches\PatchNaturalRockTypesIn.cs" />
<Compile Include="src\Patches\PatchWorldInterface.cs" />
<Compile Include="src\Patches\PatchWorldUpdate.cs" />
<Compile Include="src\PrepareLanding.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\Presets\Preset.cs" />
<Compile Include="src\Presets\PresetInfo.cs" />
<Compile Include="src\Presets\PresetManager.cs" />
<Compile Include="src\RimWorldEventHandler.cs" />
<Compile Include="src\TabFilteredTiles.cs" />
<Compile Include="src\TabGodMode.cs" />
<Compile Include="src\TabInfo.cs" />
<Compile Include="src\TabLoadSave.cs" />
<Compile Include="src\TabOptions.cs" />
<Compile Include="src\TabOverlays.cs" />
<Compile Include="src\TabTemperature.cs" />
<Compile Include="src\TabTerrain.cs" />
<Compile Include="src\GameData\TemperatureData.cs" />
<Compile Include="src\WorldTileFilter.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>if $(ConfigurationName) == Debug python $(ProjectDir)tools\pdb2mdb.py $(TargetPath)
if $(ConfigurationName) == Debug python $(ProjectDir)tools\copy_to_rimworld.py $(TargetDir) K:\rimworld_debug\RimWorld_14 1.4 --output_dir $(ProjectDir)output\$(TargetName) --pdb --mdb</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>