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SwipeManager.cs
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// The MIT License (MIT)
//
// Copyright (c) 2015 neervfx
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using UnityEngine;
public enum Swipes { None, Up, Down, Left, TopLeft, BottomLeft, Right, TopRight, BottomRight};
public class SwipeManager : MonoBehaviour
{
public float minSwipeLength = 200f;
Vector2 currentSwipe;
private Vector2 fingerStart;
private Vector2 fingerEnd;
public static Swipes direction;
void Update ()
{
SwipeDetection();
}
public void SwipeDetection ()
{
if (Input.GetMouseButtonDown(0)) {
fingerStart = Input.mousePosition;
fingerEnd = Input.mousePosition;
}
if(Input.GetMouseButton(0)) {
fingerEnd = Input.mousePosition;
currentSwipe = new Vector2 (fingerEnd.x - fingerStart.x, fingerEnd.y - fingerStart.y);
// Make sure it was a legit swipe, not a tap
if (currentSwipe.magnitude < minSwipeLength) {
direction = Swipes.None;
return;
}
float angle = (Mathf.Atan2(currentSwipe.y, currentSwipe.x) / (Mathf.PI));
Debug.Log(angle);
// Swipe up
if (angle>0.375f && angle<0.625f) {
direction = Swipes.Up;
Debug.Log ("Up");
// Swipe down
} else if (angle<-0.375f && angle>-0.625f) {
direction = Swipes.Down;
Debug.Log ("Down");
// Swipe left
} else if (angle<-0.875f || angle>0.875f) {
direction = Swipes.Left;
Debug.Log ("Left");
// Swipe right
} else if (angle>-0.125f && angle<0.125f) {
direction = Swipes.Right;
Debug.Log ("Right");
}
else if(angle>0.125f && angle<0.375f){
direction = Swipes.TopRight;
Debug.Log ("top right");
}
else if(angle>0.625f && angle<0.875f){
direction = Swipes.TopLeft;
Debug.Log ("top left");
}
else if(angle<-0.125f && angle>-0.375f){
direction = Swipes.BottomRight;
Debug.Log ("bottom right");
}
else if(angle<-0.625f && angle>-0.875f){
direction = Swipes.BottomLeft;
Debug.Log ("bottom left");
}
}
if(Input.GetMouseButtonUp(0)) {
direction = Swipes.None;
}
}
}