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cmake.yml
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name: CMake
on:
push:
tags:
- v0.*
- v1.*
workflow_dispatch:
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
VCPKG_TARGET_TRIPLET: x64-windows-static
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-2019
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: vcpkg
working-directory: ${{env.GITHUB_WORKSPACE}}
run: vcpkg integrate install
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -A x64 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=${{env.VCPKG_TARGET_TRIPLET}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Release
uses: softprops/[email protected]
with:
draft: true
generate_release_notes: true
files: ${{github.workspace}}\build\Release\d3d9_uploader.dll