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multiframesprite.cpp
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#include <iostream>
#include <cmath>
#include "multiframesprite.h"
void MultiFrameSprite::advanceFrame(Uint32 ticks, float change, std::string action){
float ms = change/(Gamedata::getInstance()->getXmlInt(getName() + action + "NumberOfFrames")-1);
dt += ticks;
int df = dt/ms;
dt -= df*ms;
currFrame = (currFrame+df)%Gamedata::getInstance()->getXmlInt(getName() + action +"NumberOfFrames");
}
MultiFrameSprite::MultiFrameSprite(const string& n,const string& no, const Vector2f& pos, const Vector2f& vel) :
Sprite(n,no,pos,vel),
dt(0),
frame(),
currFrame(0),
diffLDraw(0)
{ }
MultiFrameSprite::MultiFrameSprite(const MultiFrameSprite& s) :
Sprite(s.getName(),s.getNumber(),s.getPosition(),s.getVelocity()),
dt(s.dt),
frame(s.frame),
currFrame(s.currFrame),
diffLDraw(s.diffLDraw)
{ }
MultiFrameSprite& MultiFrameSprite::operator=(const MultiFrameSprite& rhs) {
setName( rhs.getName() );
setPosition(rhs.getPosition());
setVelocity(rhs.getVelocity());
setMaxVelocity(rhs.getMaxVelocity());
Location(rhs.Location());
currFrame = rhs.currFrame;
dt = rhs.dt;
diffLDraw = rhs.diffLDraw;
setDirection(rhs.getDirection());
frame = rhs.frame;
return *this;
}
void MultiFrameSprite::draw() const {
Uint32 x = static_cast<Uint32>(X()+diffLDraw);
Uint32 y = static_cast<Uint32>(Y());
frame[currFrame]->draw(x, y - frame[currFrame]->getHeight());
}
unsigned MultiFrameSprite::getPixel(Uint32 i, Uint32 j) const {
Uint32 *pixels = static_cast<Uint32 *>(frame[currFrame]->getSurface()->pixels);
return pixels[ ( j * frame[currFrame]->getWidth() ) + i ];
}
int MultiFrameSprite::getDistance(const MultiFrameSprite *obj) const {
return hypot(X()-obj->X(), Y()-obj->Y());
}