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This repository has been archived by the owner on Apr 16, 2022. It is now read-only.
Are there any plans to support more of Processing's colour functions, as well functions that allow different materials to be simulated...? Ie, emissive(), ambient(), and shininess()
If not, is it possible to do this using iOS CGGraphics to simulate these functions...?
The text was updated successfully, but these errors were encountered:
Processing's Material Properties API(ambient() , emissive(), shininess() , specular()) is used in combination with ambient light component. There are only working on P3D.
ProcessingKit currently support P2D-API only and CoreGraphics does not support 3D.
I'm trying to support 3D rendering mode using SceneKit, but it's not finished yet. (#78)
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Hello,
Are there any plans to support more of Processing's colour functions, as well functions that allow different materials to be simulated...? Ie, emissive(), ambient(), and shininess()
If not, is it possible to do this using iOS CGGraphics to simulate these functions...?
The text was updated successfully, but these errors were encountered: