A playground for hardware accelerated path tracing using the official, cross-vendor Khronos ray tracing extensions for Vulkan. Uses glTF as a scene format.
This is a personal playground, so things will keep changing and breaking.
From https://www.intel.com/content/www/us/en/developer/topic-technology/graphics-research/samples.html
From https://github.com/KhronosGroup/glTF-Sample-Models with some minor fixes (e.g. floating flower pots)