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pud.h
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pud.h
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// _________ __ __
// / _____// |_____________ _/ |______ ____ __ __ ______
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// Stratagus - A free fantasy real time strategy game engine
//
/**@name pud.h - pudconvert header. */
//
// (c) Copyright 2005-2011 by The Stratagus Team and Pali Rohár
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef PUD_H
#define PUD_H
#include <zlib.h>
#include <vector>
#ifdef _MSC_VER
#ifndef PATH_MAX
#define PATH_MAX _MAX_PATH
#endif
#if _MSC_VER >= 1800
#define open _open
#define read _read
#define close _close
#endif
#endif
#define PLAYERMAX 16
enum PlayerTypes {
PlayerNeutral = 2, // neutral
PlayerNobody, // unused slot
PlayerComputer, // computer player
PlayerPerson, // human player
PlayerRescuePassive, // passive rescue
PlayerRescueActive, // active rescue
};
enum RaceTypes {
RaceHuman,
RaceOrc,
RaceNeutral
};
enum TilesetTypes {
TilesetForest,
TilesetWinter,
TilesetWasteland,
TilesetSwamp
};
// unit types, we dont need the whole list
enum UnitTypes {
UnitHumanOilPlatform = 0x56,
UnitOrcOilPlatform,
UnitGoldMine = 0x5C,
UnitOilPatch,
UnitHumanStart,
UnitOrcStart
};
struct UnitData {
int X;
int Y;
int Type;
int Player;
int Data;
};
class PudData {
public:
PudData();
bool Parse(const unsigned char *puddata, size_t size);
void WriteSMP(gzFile smpout, const char *smsname) const;
void WriteSMS(gzFile smsout) const;
private:
char Description[32];
enum PlayerTypes Players[PLAYERMAX];
enum RaceTypes Races[PLAYERMAX];
enum TilesetTypes Tileset;
int MapSizeX;
int MapSizeY;
std::vector<int> Tiles;
std::vector<int> Value;
std::vector<struct UnitData> Units;
int AiType[PLAYERMAX];
int StartGold[PLAYERMAX];
int StartLumber[PLAYERMAX];
int StartOil[PLAYERMAX];
int StartX[PLAYERMAX];
int StartY[PLAYERMAX];
};
int PudToStratagus(const unsigned char *puddata, size_t size, const char *name, const char *outdir);
#endif