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ChangeManager.cpp
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#include "GameElement.hh"
#include "ChangeManager.hh"
ChangeManager* ChangeManager::_instance = 0;
ChangeManager::ChangeManager()
{
std::cerr << "Create ChangeManager" << std::endl;
}
ChangeManager::~ChangeManager()
{
std::cerr << "Destroy ChangeManager" << std::endl;
}
/*
* Singleton design pattern
*/
ChangeManager* ChangeManager::Instance ()
{
if (_instance == 0)
{
_instance = new ChangeManager();
}
return _instance;
}
void ChangeManager::Register(Subject *elem, IObserver *obs)
{
/*@TODO: Check if obs is already on the list*/
this->observerMap[elem].push_front(obs);
}
void ChangeManager::Unregister_all(Subject *elem)
{
std::map<Subject *, std::list<IObserver *> >::iterator it_map;
it_map = this->observerMap.find(elem);
if (it_map != this->observerMap.end())
{
std::list<IObserver *>::iterator it;
for (it = it_map->second.begin(); it != it_map->second.end(); ++it)
{
it = it_map->second.erase(it);
if (it == it_map->second.end())
break;
}
this->observerMap.erase(it_map);
}
else
{
std::cerr << "Element subject not found in map" << std::endl;
}
}
void ChangeManager::Unregister(Subject *elem, IObserver *obs)
{
std::map<Subject *, std::list<IObserver *> >::iterator it_map;
it_map = this->observerMap.find(elem);
if (it_map != this->observerMap.end())
{
std::list<IObserver *>::iterator it;
for (it = it_map->second.begin(); it != it_map->second.end(); ++it)
{
if (*it == obs)
{
it_map->second.erase(it);
if (it_map->second.empty())
{
this->observerMap.erase(it_map);
}
return ;
}
}
std::cerr << "Element observer not found in map" << std::endl;
}
else
{
std::cerr << "Element subject not found in map" << std::endl;
}
}
void ChangeManager::notify(Subject *sub)
{
std::cerr << "ChangeManager will notify the observers of the subject" << std::endl;
std::map<Subject *, std::list<IObserver *> >::iterator it_map;
it_map = this->observerMap.find(sub);
if (it_map != this->observerMap.end())
{
GameElement *elem = dynamic_cast<GameElement *>(it_map->first);
std::cerr << "subject " << elem->getName() << " notifies" << std::endl;
std::list<IObserver *>::iterator it;
for (it = it_map->second.begin(); it != it_map->second.end(); ++it)
{
std::cerr << "Observer " << (*it)->getName() << "(" << elem->getName() << ")" << std::endl;
(*it)->update(sub);
}
}
else
{
std::cerr << "Element subject not found in map" << std::endl;
}
}