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Sometimes something similar will occur when getting up from being knocked down but again not consistently: Dante won't move and the animation for getting up plays with him in a static position. Potentially related?
Yeah the way we shoehorned inertia into existing player velocity logic is causing that weird behavior, in dmc4 it looks like they had some separate logic for air/ground but here it's unified. In the end i decided to just list all exceptions but it was certain i would miss some things. I'll try to figure out how to avoid that or just give up and add more exceptions. Thanks!
The second attack in Beowulf's combo doesn't step forward while being charged with inertia on. See here
Note how Dante 'slides' backwards slightly instead of stepping forward. The move appears to function normally when not charged with inertia enabled.
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