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contract_demon.tscn
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contract_demon.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://demon_model/wing.png" type="Texture" id=1]
[ext_resource path="res://demon_model/body.png" type="Texture" id=2]
[ext_resource path="res://demon_model/head.png" type="Texture" id=3]
[ext_resource path="res://demon_model/hand.png" type="Texture" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 214.442, 231.466 )
[node name="Node2D" type="Node2D"]
[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
position = Vector2( -2.58472, -55.5713 )
shape = SubResource( 1 )
[node name="wing_r" type="Sprite" parent="KinematicBody2D"]
texture = ExtResource( 1 )
[node name="wing_l" type="Sprite" parent="KinematicBody2D"]
texture = ExtResource( 1 )
flip_h = true
[node name="body" type="Sprite" parent="KinematicBody2D"]
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 150, 200, 300, 400 )
[node name="head" type="Sprite" parent="KinematicBody2D"]
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 0, 0, 600, 800 )
[node name="hand_l" type="Sprite" parent="KinematicBody2D"]
texture = ExtResource( 4 )
[node name="hand_r" type="Sprite" parent="KinematicBody2D"]
texture = ExtResource( 4 )
flip_h = true