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I was assuming that usual applications will have everything in .text, but it seems this is not the case for Unity IL2CPP. It creates another executable section like the following:
I was assuming that usual applications will have everything in .text, but it seems this is not the case for Unity IL2CPP. It creates another executable section like the following:
Perhaps we should allow passing in an array of executable sections, instead of just .text, to perform instruction analysis.
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