#Changelist
-
4.10.0
- Support constant attribute values for float, vec2, vec3 (used to only support vec4)
-
4.9.4
- Make helper.js more node friendly
-
4.9.3
- Use instanceof Type in helper.js
-
4.9.2
- Add .map to twgl-base npm package
-
4.9.0
-
added v3.lerpV, v3.min, v3.max
-
fixed issue with urlISSameDomain on servers
-
-
4.8.2
-
Fixed IE URL issue
-
Fixed building with new JS
-
-
4.8.0
- add typescript types
-
4.7.0
- expose
getFormatAndTypeForInternalFormat
,canFilter
, andcanGenerateMipmap
.
- expose
-
4.6.0
-
Crossorigin settings for images are now automatic by default
-
Fixed bug in
getShaderTypeFromScriptType
-
-
4.5.0
- Add support for constant attributes
-
4.4.0
-
Support passing arrays of
TexImageSource
tocreateTexture(s)
. -
Fix callback arguments for cubemaps and slices
-
-
4.3.2
- Support slicing image in workers.
-
4.3.1
- Make TWGL work in workers.
-
4.3.0
- Remove references to
window
so twgl can be used in workers
- Remove references to
-
4.2.0
- add
EXT_color_buffer_float
,WEBGL_compressed_texture_s3tc_srgb
, andEXT_disjoint_timer_query_webgl2
totwgl.addExtensionsToContext
.
- add
-
4.1.0
-
Added
twgl.glEnumToString
This was an internal function used to make a few error messages more useful but might as well export it.
-
Fix bug in
resizeTexture
for WebGL2.
-
-
4.0.1
- Added check for built in uniforms and attributes
-
4.0.0
-
Switch to es6 modules for source
Webpack still builds UMD version
-
-
3.8.0
- Add
SharedArrayBuffer
support
- Add
-
3.7.1
- Fix
ortho
- Fix
-
3.7.0
-
Support instances with
drawBufferInfo
anddrawObjectList
. -
Support passing a multiplier smaller than 1 to
resizeCanvasToDisplaySize
.
-
-
3.6.0
-
Added
twgl.addExtensionsToContext
Adds most extensions directly on the context so they have the same API as WebGL2 or OpenGL ES 3.0
-
Added instancing support
Added
divisor
toAttribInfo
andFullArraySpec
and calls togl.vertexAttribDivisor
. NOTE: It's up to you to clear the divisor. You can either use vertex array objects (recommended) OR setdivisor
to 0 otherAttribInfo
s etc. (not recommended)
-
-
3.5.0
- Added
level
toTextureOptions
- Added
-
3.4.1
-
use
getBoundingClientRect
forresizeCanvasToDisplaySize
unlike
clientWidth
andclientHeight
,getBoundingClientRect
returns fractional dimensions. This is important when passing in devicePixelRatio to calculate and actual native size.
-
-
3.4.0
- Support
minMag
for framebuffers
- Support
-
3.3.0
-
Make
createProgram
accept ids, source, and shaders as input.This kind of removes the need for
createProgramFromSources
andcreateProgramFromScripts
-
-
3.1.0
-
Add support for transform feedback
At least an attempt at something. I'd need more examples of how it's used to see if it fits.
-
-
3.0.0
-
Fix package.json
It was pointing to
dist
instead ofdist/2.x
. Because that means fixing it will bump users of npm 2.x from 1.x to 2.x I had to bump to 3.x because and a breaking change.
-
-
2.8.2
- Use spec compatible texSubImage3D parameters
-
2.8.1
-
Fill out TEXTURE_2D_ARRAY with first image
This is so there is something to render in all slices
-
-
2.8
-
Add support for TEXTURE_2D_ARRAY
You can pass a list of images to
twgl.createTexture
and it will load each image into a slice of aTEXTURE_2D_ARRAY
if the target isTEXTURE_2D_ARRAY
-
-
2.7
-
mangle some property names
saves about 4k
-
add
minMag
property toTextureOptions
It sets both
TEXTURE_MIN_FILTER
andTEXTURE_MAG_FILTER
-
Change texture filtering to use internalFormat
In WebGL1 we checked power of 2 in width and height. In WebGL2 we check if the internal format supports filtering. This might break things going from WebGL1 to WebGL2 if you expected a non-power-of-2 texture to use gl.LINEAR.
Note: One issue is TWGL can't tell if you've enabled
OES_texture_float_linear
so you use float textures it can't tell if it can generate mips or not and you'll have to be explicit with texture settings. Currently it assumes you can generate mips. Pass inauto: false
tocreateTexture(s)
if you didn't enableOES_texture_float_linear
or similarly for half float formats. -
Support samplers
-
Support webgl2 texture formats
-
-
2.6.2
- remove "experimental-webgl2" which never existed
-
2.6.1
- allow offset=0 in setAttributeInfoBufferFromArray
-
2.6
- make createBuffersFromArrays add a numElements and elementType properties.
-
2.5
- switch to webpack + babel
-
2.4
- Support int attributes
-
2.3
- Make all
createProgramXXX
functions take aProgramOptions
argument
- Make all
-
2.1
- Made guessing numComponents for attributes case insensitive as well ask looking for "text" and "colour"
-
2.0
-
Changed
m4.multiply
to match most other math libraries.m4.multiply(a, b)
was multiplyingb
on the left. Now it's doing the more standard thing of multiplyingb
on the right.For example this means these 2 statements are equivalent
m4.multiply(someMatrix, m4.translation([1, 2, 3])); m4.translate(someMatrix, [1, 2, 3]);
In 1.x the first statement would have been
m4.multiply(m4.translation([1, 2, 3]), someMatrix);
-
Changed
twgl.drawBufferInfo
so second argument isBufferInfo
In other words in 1.x it was
twgl.drawBufferInfo(gl, primitiveType, bufferInfo)
Now in 2.x it's
twgl.drawBufferInfo(gl, bufferInfo, primitiveType)
This lets
primitiveType
be optional with the default beinggl.TRIANGLES
.
-
-
1.9
-
support
mat2
,mat3
, andmat4
attributes -
allow buffer offsets for
UniformBlockInfo
s
-
-
1.8
-
framebuffers have better texture defaults
before 1.8 textures created for framebuffers used the texture defaults which meant power of 2 dimensions got mips. As of 1.8 twgl only creates mip level 0 by default for framebuffer textures.
-
-
1.7
- Add support for 3d textures (WebGL2)
-
1.6
-
Made
createProgramInfo
andcreateProgramXXX
multi-signaturetwgl.createProgramInfo(gl, [vs, fs], opt_errFunc); twgl.createProgramInfo(gl, [vs, fs], opt_attribs, opt_errFunc); twgl.createProgramInfo(gl, [vs, fs], opt_attribs, opt_locations, opt_errFunc);
-
-
1.5
- separated twgl src into more modules
-
1.4
- add Vertex Array Object support