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gdduckdb

godot-duckdb

This GDNative script aims to serve as a custom wrapper that makes the OLAP SQL engine DuckDB available in Godot 4.0+. It is heavily inspired by the godot-sqlite wrapper. Alot of the code base (even this README.md!) from the godot-sqlite repository has been used in this project.

Supported operating systems:

  • Mac OS X (universal)
  • Windows
  • Linux

Planned supported operating systems

  • Android (arm64)
  • iOS (arm64)
  • HTML5 (stability depends on browser)

How to install?

Re-building Godot from scratch is NOT required, the proper way of installing this plugin is to either install it through the Asset Library or to just manually download the build files yourself.

Godot Asset Library

Godot-DuckDB is available through the official Godot Asset Library, and can be installed in the following way:

  • Click on the 'AssetLib' button at the top of the editor.
  • Search for 'godot-duckdb' and click on the resulting element.
  • In the dialog pop-up, click 'Download'.
  • Once the download is complete, click on the install button...
  • Once more, click on the 'Install' button.
  • Activate the plugin in the 'Project Settings/Plugins'-menu.
  • All done!

Manually

It's also possible to manually download the build files found in the releases tab, extract them on your system and run the supplied demo-project. Make sure that Godot is correctly loading the gdduckdb.gdextension-resource and that it is available in the res://-environment.

An example project, named "demo", can also be downloaded from the releases tab.

How to use?

Built-in functionality is very limited at the moment, however, it is possible to fully utilize DuckDB, as everything from installing duckdb-extensions to storing secrets can be controlled with sql-queries.

var db = GDDuckDB.new()
# db.set_path("path/to/db") # Optionally set path to database, otherwise opens in-memory database
# db.set_read_only(true) # Optionally set read_only to true/false. Default is false.
db.open_db()
db.connect()

sql_query = "SELECT 'Hello, world!' AS msg"

db.query(sql_query)

var result = db.get_query_result()
print(result)
# prints "[{ "msg": "Hello, world!" }]"

db.disconnect()
db.close_db()

Variables

  • query_result (Array, default=[])

    Contains the results from the latest query by value; meaning that this property is safe to use when looping successive queries as it does not get overwritten by any future queries.

Functions

  • Boolean success = open_db()

  • Boolean success = close_db()

  • Boolean success = connect()

  • Boolean success = disconnect()

  • Boolean success = query( String sql_string )

  • Boolean success = set_path( String path )

  • String path = get_path()

  • Boolean success = set_read_only( bool read_only )

  • Boolean read_only = get_read_only()