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IDEAS.md

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additional level metrics to collect?

  • per room seclusion factor
  • maximum and average seclusion factor
  • loopiness - how much backtracking must be done
  • connectedness - number of immediately connected areas + the number those connect to
  • entrance/exit distance

keys/obstacles

key/obstacle placement will be interesting. need to find paths between any 2 nodes and figure out how to block them

obstacle types:

  • blocked door/tunnel
  • locked door
  • radiation hazard
  • bio hazard
  • mini boss
  • atmostpheric loss
  • underwater

encounter types

  • fluff - atmosphere, no mechanical game effect
  • rewards - unprotected "free" rewards
  • risk vs reward - obstacles and threats block reward
  • danger - outright dangerous encounter without obvious reward