Addons: Port of CSM to WebGPURenderer/Nodes #29515
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Related issue: #29295
Mostly working, the shader isn't rebuilt when switching between fade/non-fade modes without going via no shadow at the moment.
Uses a small addition to DirectionalLightNode to allow a lighting model to be intercepted and provide access to before and after shadow application light properties etc.
A hack is required in AnalyticLightNode to force the setting of the WorldNormal variable outside an 'if' clause.
There are artifact issues which I suspect are the result of using a lower precision depth map than the WebGLRenderer shadow map. Also if the floor casts shadows, it self shadows.