Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Envmap too shiny on android #21438

Closed
SBRK opened this issue Mar 10, 2021 · 2 comments
Closed

Envmap too shiny on android #21438

SBRK opened this issue Mar 10, 2021 · 2 comments

Comments

@SBRK
Copy link
Contributor

SBRK commented Mar 10, 2021

Describe the bug
Models loaded on desktop and mobile (android) don't have the same look. On android, everything is shiny

To Reproduce
I have found this Reddit post, with a good example from 11 months ago that still displays badly on Android https://www.reddit.com/r/threejs/comments/fsms6d/gltf_roughness_texture_inverted_on_mobile/

Expected behavior
Both desktop and android should display the same

Example
Model from the reddit post above:
https://welvt43di5csz8w33jig9a-on.drv.tw/PLANE2/

Screenshots
image

Platform:

  • Device: Google Pixel 4
  • OS: Android
  • Browser: Chrome
  • Three.js version: r124
@mrdoob
Copy link
Owner

mrdoob commented Mar 10, 2021

This was fixed in r126: #21205

@mrdoob mrdoob closed this as completed Mar 10, 2021
@SBRK
Copy link
Contributor Author

SBRK commented Mar 11, 2021

Oh, really nice! As a coincidence, I updated to r126 yesterday, gonna give it a try.
EDIT: yep, all good now !

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants