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Feature Request: Clear Coat tint and thickness #17874
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Related: The proposed glTF clearcoat extension (draft) is here: KHR_materials_clearcoat. This is based on Autodesk Standard Surface and Dassault Systemes Enterprise PBR. That proposal does not include the features suggested here (coat thickness and tint). But it does include a few things not yet in three.js: |
Would you be able to tell me if these two features are available for 1.0 version. Thank you |
I'm not sure what you mean by "1.0 version"... glTF, or three.js? In either case – there are no plans to add clearcoat thickness or tint in either one right now. If you are using glTF and would like to see these supported, I would recommend commenting on KhronosGroup/glTF#1677 and sharing examples and use cases if you can do so. |
Thank you. I will try to do what you have suggested. |
Closing for now. I'm adding #16977 here since it is the leading issue for enterprise PBR improvements. I recommend to proceed the discussion there. |
Hello,
The Clear coat shader is a great addition to three.js and big thanks whoever worked on it.
While exploring SketchFab settings, I have noticed that they have thickness and tint added as well, which ads more to the visual impact overall.
It would be a great help if these features could be implemented in three.js.
Thank you very much
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