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Feature Request: Clear Coat tint and thickness #17874

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raMaa026 opened this issue Nov 5, 2019 · 5 comments
Closed

Feature Request: Clear Coat tint and thickness #17874

raMaa026 opened this issue Nov 5, 2019 · 5 comments

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@raMaa026
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raMaa026 commented Nov 5, 2019

Hello,

The Clear coat shader is a great addition to three.js and big thanks whoever worked on it.
While exploring SketchFab settings, I have noticed that they have thickness and tint added as well, which ads more to the visual impact overall.

It would be a great help if these features could be implemented in three.js.

Thank you very much

@raMaa026 raMaa026 changed the title Feature Request Feature Request: Clear Coat tint and thickness Nov 5, 2019
@donmccurdy
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Related: The proposed glTF clearcoat extension (draft) is here: KHR_materials_clearcoat. This is based on Autodesk Standard Surface and Dassault Systemes Enterprise PBR.

That proposal does not include the features suggested here (coat thickness and tint). But it does include a few things not yet in three.js: clearcoatMap and clearcoatRoughnessMap.

@raMaa026
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raMaa026 commented Nov 5, 2019

Would you be able to tell me if these two features are available for 1.0 version.

Thank you

@donmccurdy
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donmccurdy commented Nov 5, 2019

I'm not sure what you mean by "1.0 version"... glTF, or three.js?

In either case – there are no plans to add clearcoat thickness or tint in either one right now. If you are using glTF and would like to see these supported, I would recommend commenting on KhronosGroup/glTF#1677 and sharing examples and use cases if you can do so.

@raMaa026
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raMaa026 commented Nov 7, 2019

Thank you. I will try to do what you have suggested.

@Mugen87
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Mugen87 commented Nov 18, 2019

Closing for now. I'm adding #16977 here since it is the leading issue for enterprise PBR improvements. I recommend to proceed the discussion there.

@Mugen87 Mugen87 closed this as completed Nov 18, 2019
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